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 Post subject: 5e Monster Template
PostPosted: Sat Nov 22, 2014 8:20 pm 
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Joined: Wed Oct 02, 2013 6:51 am
Posts: 1247
MONSTER NAME
Size type (subtype), alignment
________________________________________________________________________________
Armor Class # (armor worn or natural armor)
Hit Points # (#d# + #)
Speed # ft., burrow # ft., fly # ft., swim # ft.
________________________________________________________________________________
STR #(+#) DEX #(+#) CON #(+#) INT #(+#) WIS #(+#) CHA #(+#)
________________________________________________________________________________
Saving Throws (list all proficient)
Skills (list all proficient)
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses special senses, passive Perception #
Languages
Challenge # (# XP)
________________________________________________________________________________
Legendary Resistance (#/Day). If the monster fails a saving throw, it can choose to succeed instead.

Special Quality. Stuff that isn't actions or covered by another ability listing.

Innate Spellcasting The monster's spellcasting ability is Intelligence/Wisdom/Charisma (spell save DC 8+proficiency bonus+modifier). The monster can innately cast the following spells, requiring only verbal components/requiring no material components/other:

At will:spell
1/day: better spell spell

Innate Spellcasting The monster's spellcasting ability is Intelligence/Wisdom/Charisma (spell save DC 8+proficiency bonus+modifier). The monster can innately cast the following spells, requiring only verbal components/requiring no material components/other:

At will:spell
1/day: better spell spell

Spellcasting The monster is a #th-level spellcaster. Its spellcasting ability is Intelligence/Wisdom/Charisma (spell save DC 8+proficiency bonus+modifier, +[proficiency bonus+modifier] to hit with spell attacks). It has the following bard/cleric/druid/paladin/ranger/warlock/sorcerer/wizard spells prepared:

Cantrip:spell
1st level spell (1 slot): better spell spell


ACTIONS
________________________________________________________________________________
Multiattack. (if applicable)

Attack. Melee Weapon Attack: +# to hit, reach # ft., one target. Hit: # (#d# + #)

Attack. Ranged Weapon Attack: +# to hit, range #/# ft., one target. Hit: # (#d# + #)

Special Ability.

REACTIONS
________________________________________________________________________________
Reaction.

LEGENDARY ACTIONS
________________________________________________________________________________
The monster can take # legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.

Attack. The monster makes an attack.

Attack (Costs 2 Actions). The monster does a thing.


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 Post subject: Re: 5e Monster Template
PostPosted: Wed Jun 01, 2016 9:15 am 
Offline

Joined: Wed Oct 02, 2013 6:51 am
Posts: 1247
Character Sheet

CHARACTER NAME
Size type (subtype), alignment
Race/Subrace Class Lv XP #
________________________________________________________________________________
Armor Class # (armor worn or natural armor)
Hit Points # (#d# + #)
Speed # ft., burrow # ft., fly # ft., swim # ft.
________________________________________________________________________________
STR #(+#) DEX #(+#) CON #(+#) INT #(+#) WIS #(+#) CHA #(+#)
________________________________________________________________________________
Saving Throws (list all proficient)
Skills (list all proficient)
Tools (list all proficient); (list weapon and armor proficiencies)
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses special senses, passive Perception #
Languages
________________________________________________________________________________
Background. Special ability granted by background. List also Personality Trait, Ideal, Bond, and Flaw

Special Quality. Stuff that isn't actions or covered by another ability listing.

Innate Spellcasting Name's spellcasting ability is Intelligence/Wisdom/Charisma (spell save DC 8+proficiency bonus+modifier). Name can innately cast the following spells, requiring only verbal components/requiring no material components/other:

At will:spell
1/day: better spell spell

Spellcasting Name is a #th-level spellcaster. Its spellcasting ability is Intelligence/Wisdom/Charisma (spell save DC 8+proficiency bonus+modifier, +[proficiency bonus+modifier] to hit with spell attacks). It has the following bard/cleric/druid/paladin/ranger/warlock/sorcerer/wizard spells prepared:

Cantrip:spell
1st level spell (1 slot): better spell spell

ACTIONS
________________________________________________________________________________
Multiattack. (if applicable)

Attack. Melee Weapon Attack: +# to hit, reach # ft., one target. Hit: # (#d# + #)

Attack. Ranged Weapon Attack: +# to hit, range #/# ft., one target. Hit: # (#d# + #)

Special Ability.

REACTIONS
________________________________________________________________________________
Reaction.

GEAR
________________________________________________________________________________
Weapons, Armor, other phat lewt

DESCRIPTION
________________________________________________________________________________
Height, weight, age, skin tone, distinguishing characteristics.

History


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