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 Post subject: 5e Monsters by KCG
PostPosted: Wed Oct 02, 2013 10:39 pm 
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Joined: Wed Oct 02, 2013 6:51 am
Posts: 1247
Demon: Aabix
Huge Fiend (Demon)
Armor Class 16
Hit Points 230 (20d10 + 120); see Traits below
Speed 40 ft
Senses darkvision 100 ft., truesight 100 ft.
Str 26 (+8) Dex 19 (+4) Con 22 (+6)
Int 18 (+4) Wis 16 (+3) Cha 20 (+5)
Alignment chaotic evil
Languages Abyssal, Common, Infernal

TRAITS
______________________________________
Reactive: Aabix can take any number of reactions.

Devil-Killer: Weapons used by Aabix are treated as being made of silver.

Damage Resistance: Aabix is resistant to cold, fire, and lightning, and to nonmagical weapons except those made of cold-forged iron.

Telepathy: Aabix can communicate telepathically with any creature within 100 feet of it that can understand a language.

Weapon Mastery: Aabix can deal bludgeoning, piercing, or slashing damage with any manufactured weapon he uses. However, he cannot deal bludgeoning damage with spears.

ACTIONS
______________________________________
Multiattack: Aabix makes six long sword attacks and one constrict attack.

Melee Attack-Long Sword: +12 to hit (reach 15 ft.; one creature). Hit: 21 (3d8 + 8) damage (see weapon mastery).

Melee Attack-Constrict: +12 to hit (reach 10 ft.; one creature). The attack automatically hits a creature grappled by Aabix. Hit: 15 (2d6 + 8) bludgeoning damage, and a Huge or smaller target is grappled and is restrained while grappled. Aabix can grapple only one creature at a time.

Summon Demons (1/day): Aabix can can automatically summon 3d8 dretches, 1d4 hezrous, 2d4 vrocks, or a marilith. Alternatively, he can attempt to summon a balor, a glabrezu, or a nalfeshnee with a 50% chance of success. Summoned demons appear within 50 feet of Aabix, disappear if Aabix is slain, and cannot summon demons of their own.

Teleport: Aabix, and any object he is carrying, can teleport to any location he can see within 500 feet.

REACTIONS
______________________________________
Parry: As a reaction to a melee attack that hits it, Aabix can roll 2d8 and subtract the result from the damage taken from the attack.

ENCOUNTER BUILDING
______________________________________
Level 20 XP 50,000


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 Post subject: Re: 5e Monsters by KCG
PostPosted: Fri Oct 04, 2013 7:45 am 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Hey AAAABIIIIXX!


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 Post subject: Re: 5e Monsters by KCG
PostPosted: Sat Nov 22, 2014 9:06 pm 
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Joined: Wed Oct 02, 2013 6:51 am
Posts: 1247
AABIX, MARILITH
Huge fiend (demon), chaotic evil
________________________________________________________________________________
Armor Class 20 (natural armor)
Hit Points 300 (24d12 + 144)
Speed 50 ft.
________________________________________________________________________________
STR 26(+8) DEX 20(+5) CON 22(+6) INT 18(+4) WIS 16(+3) CHA 20(+5)
________________________________________________________________________________
Saving Throws Str +15, Con +13, Wis +10, Cha +12
Skills Athletics +15
Damage Resistances cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons.
Damage Immunities poison
Condition Immunities frightened, poisoned
Senses truesight 120 ft., passive Perception 13
Languages Abyssal, Infernal, telepathy 120 ft.
Challenge 23 (50,000 XP)
________________________________________________________________________________
Legendary Resistance (3/Day). If Aaix fails a saving throw, he can choose to succeed instead.

Devil-Killer. Aabix never has disadvantage on attack rolls against devils.

Magic Resistance. Aabix has advantage on saving throws against spells and other magical effects.

Magic Weapons. Aabix's weapon attacks are magical.

Reactive. Aabix can take one reaction on every turn in a combat.

ACTIONS
________________________________________________________________________________
Multiattack. Aaix makes seven attacks: six with his longswords and one with his tail.

Longsword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage.

Tail. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 8) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 25). Until this grapple ends, the target is restrained, Aabix can automatically hit the target with his tail, and Aabix can't make tail attacks against other targets.

Teleport. Aabix magically teleports, along with any equipment he is wearing or carrying up to 120 feet to an unoccupied space he can see.

REACTIONS
________________________________________________________________________________
Parry. Aabix adds 5 to his AC against one melee attack that would hit him. To do so, Aabix must see the attacker and be wielding a melee weapon.

LEGENDARY ACTIONS
________________________________________________________________________________
Aabix can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Aabix regains spent legendary actions at the start of its turn.

Longsword. Aabix makes a longsword attack.


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 Post subject: Re: 5e Monsters by KCG
PostPosted: Sun Nov 23, 2014 6:58 am 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
How did you determine any of the derived values, like CR? Or Str save? Based on my limited understanding of the Monster Manual, this puts Aabix on par with a kraken.

Tiamat, or at least her Prime avatar, was CR 30. CR 23 would put Aabix on par with demon lords and such?

One reaction on every turn means...1/round? Or 1/everybody's turn?


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 Post subject: Re: 5e Monsters by KCG
PostPosted: Sun Nov 23, 2014 10:23 am 
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Joined: Wed Oct 02, 2013 6:51 am
Posts: 1247
I take it that it means one of everyone's turn. Otherwise it wouldn't be worth mentioning. Proficiency bonus is based on CR. No real idea if HP or damage is all that on.


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 Post subject: Re: 5e Monsters by KCG
PostPosted: Sun Nov 23, 2014 3:22 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
So if he can take a reaction on everyone's turn, and his only reaction is +5 AC vs a melee attack, why isn't his AC just 20/25 vs melee?


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 Post subject: Re: 5e Monsters by KCG
PostPosted: Sun Nov 23, 2014 5:40 pm 
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Joined: Tue Oct 08, 2013 9:28 pm
Posts: 1181
Well, multiple attacks per turn is one reason that springs to mind.


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 Post subject: Re: 5e Monsters by KCG
PostPosted: Sun Nov 23, 2014 6:53 pm 
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Joined: Wed Oct 02, 2013 6:51 am
Posts: 1247
Correct, he can raise his AC against one melee attack each enemy's turn. The base marilith has the same ability. Basically you don't fight a marilith in melee and hope to do well.


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 Post subject: Re: 5e Monsters by KCG
PostPosted: Mon Nov 24, 2014 9:39 am 
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Joined: Wed Oct 02, 2013 6:51 am
Posts: 1247
Kain Darkwind wrote:
How did you determine any of the derived values, like CR? Or Str save? Based on my limited understanding of the Monster Manual, this puts Aabix on par with a kraken.

Most of these are still valid concerns. I need to do some more scholarly research of the MM to get a better idea where attack/damage/hp values should be for each CR. Then I can revise this guy, and move on to the next things I want to make (eldritch giants, xixical, maybe a shot at Duke of Hell or the like). Not having everything online makes this require more patience.


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 Post subject: Re: 5e Monsters by KCG
PostPosted: Mon Nov 24, 2014 9:53 am 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Ah, I thought this information was in the DMG and you had an advance copy or something. So we're still working in the realm of guess then?


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