It is the era of history known as the Dark. This short period of four centuries marks the ever encroaching Ice Age. The devastation wrought in the recent past led to the fall of many civilizations. The survivors in the north are bitterly opposed to magic. Tiny, insular villages dot a wasted, goblin-infested landscape. Fanatical priests control a few powerful city-states. Preachers and witch-hunters hunt the countryside for the few remaining wizards. Those who practice magic utilize dangerous and innovative techniques.
In the south, the harsh climatic changes cause the survivors to struggle. The fae and humans are breeding primitive but adaptable subspecies, which eventually turned on their creators and terrorized the people. The merfolk are suffering an invasion of crustacean-like homarids, which benefit from the cooling oceans. Barraged by invaders, the civilizations of the south were eventually destroyed, and the continent fell into darkness.
You, along with your companions, will brave this world of arcane persecution, obtaining mighty artifacts of power, carving out a domain for yourselves, defending those to whom you choose to extend your protection, building up your might, that you might one day kneel before your king or queen and claim a lordship of your own. Perhaps you will study the dangerous and forbidden magic of this time, or raise up a church to one of the grim deities that preside over a power on the wane. The choice is yours. Oh right, and you're dragons.
Dragons in the Dark is a Pathfinder campaign run by Kain Darkwind. 3-5 PCs will take on the role of wyrmling dragon clutchmates, born in the early years of the Dark. Over the course of their adventures, they will age, through the era, eventually into mighty mature adults as the Dark comes to a close. It is an age of persecution and darkness, but we will see if draconic might can shape the world to come.
What this is.
Dragons in the Dark is a heroic to mercenary game, based around traditional RPG adventuring. Challenges will be met personally, by and large, and overcome personally, as a team. As dragons, you will be largely set apart from the general populace, but not from each other. As eventual shapechangers, you may walk in the world of men and elf in their own skins, but you will not belong. Nor, as active and socially aligned younger dragons, will you truly belong to the world of general dragonkind either.
The game takes place over a period of almost four hundred years, while you grow from a wyrmling to a mature adult dragon. There will be considerable downtime in between your adventures. Whether you wish to make the most of this time to flesh out your character or not will be on you. DM support will be made available to those who wish to.
The game will introduce players to the draconic society and the Dark era of Terra's history. It will take place initially in northern Oerik, although no knowledge of Greyhawk is required, given that it takes place around ten thousand years before the earliest histories of the campaign setting.
What this is not.
Dragons in the Dark is not an evil game. While PCs who choose chromatic dragons will be allowed to have an evil alignment, disrupting the party will not be tolerated. Working against the party's goals is strictly forbidden. Nor should every decision boil down to a choice between vile darkness and something else. Dragons in the Dark is also not a kingdom game. You will not be forcing armies of orcs or humans to do your bidding in your stead. At least, not in general.
Dragons in the Dark is also not ready yet. While a rough campaign outline exists, it is months away from being able to fly. Expect it to be a weekly game starting up in the summer of this year. At this time, the DM is gauging interest and encouraging development of the players' characters. In most campaigns, this DM does not care much about backstory. In this one, the DM is flat out giving it to you. Your egg was gifted to draconic elders dedicated by the faiths of Bahamut and Tiamat. As such, your clutch will not necessarily contain dragons that are the same color, and may indeed be mixed between metallic and chromatic. You were raised by the elders as brothers and sisters, and those of you who play characters in this campaign will have such as your past. The opening adventure will be the first time you were allowed 'out' unsupervised. As a player, you will need to develop your own dragon's personality, name, connections to the rest of the clutch and all of the rest that goes along with a Pathfinder character.
Your dragon will begin with the alignment typical to its race. That may change over time, but begin with such in mind.
Your dragon will begin with zero items. That will quickly change. Keep in mind that there are no magic item shops, there are no magic item creation feats allowed, and you will be wanting to start a horde, so coins won't be going towards magic item purchase anyways.
Your dragon will begin with 15 point buy, modified by racial modifiers.
The DM will apply racial HD or templates, largely of the advanced, young, giant or class variety, to balance out any large gaps in dragon ability, so feel free to pick from gold to white, based on the sort of character you want to be. The DM will also not be super concerned with a precise sort of balancing on this accord, and expects the players to get on board with his attitude regarding that. This is Pathfinder with dragons, not How to Nickle and Dime your Strength Score.
You are encouraged to ask the DM questions, but realize that as baby dragons setting out for the first time, even you have much to learn about draconic society and the world around you.