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 Post subject: Kain's 5e Monstrous Manual
PostPosted: Sun May 08, 2016 6:31 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Monsters
Allip
Annunaki
Brachyurus
Cambion, Marquis
Cyclops, Primordial
Demon, Armanite
Demon, Armanite Knecht
Demon, Armanite Konsul
Demon, Balor
Demon, Blood Fiend
Demon, Bulezau
Demon, Kelvezu
Demon, Klurichir
Demon, Molydeus
Devil, Accuser (Zebub)
Devil, Apostate (Deimavigga)
Devil, Barbed (Zadiax)
Devil, Contract (Phistophilus)
Devil, Glasya's Elite
Devil, Heresy (Ayngavhaul)
Devil, Hellsmith (Hierrmagon)
Devil, Host (Magaav)
Devil, Immolation (Puragaus)
Devil, Lemure X
Devil, Malebranche (Nessian Cornugon)
Devil, Narzugon
Devil, Natara
Devil, Nemesis (Advodaza)
Devil, Pit Lord (Nessian Pit Fiend)
Devil, Ultrezekira
Devil, Warmonger (Levaloch)
Diablo Corrupt Rogue Captain
Diablo Corrupt Rogue, Dark Hunter
Diablo Demon, Balrog
Diablo Goatman
Diablo Goatman, Blood Clan
Diablo Goatman, Death Clan
Diablo Goatman, Hell Clan
Diablo Goatman, Moon Clan
Diablo Goatman, Night Clan
Dhampire
Dragon, Force, Wyrmling
Dragon, Red, Adult
Dragon, Red, Ancient
Dragon, Red, Great Wyrm
Dragon, Red, Juvenile
Dragon, Red, Mature Adult
Dragon, Red, Old
Dragon, Red, Very Old
Dragon, Red, Very Young
Dragon, Red, Wyrm
Dragon, Red, Wyrmling
Dragon, Red, Young
Dragon, Red, Young Adult
Duergar Mage
Duergar Spy
Duergar Veteran
Elemental, Elder Air
Elemental, Elder Earth
Elemental, Elder Fire
Elemental, Elder Water
Elemental, Nephen
Elemental, Primal Air
Elemental, Primal Earth
Elemental, Primal Fire
Elemental, Primal Water
Elohim
Einherjar
Fallen Planetar
Genie, Dao, Great Khan
Genie, Dao, Noble
Genie, Djinn, Great Caliph
Genie, Djinn, Noble
Genie, Efreet, Great Sultan
Genie, Efreet, Ha'Fiez Al-Sultan
Genie, Efreet, Noble
Genie, Efreet, Rahib al Tabish Zafir
Genie, Efreeti Wizard
Genie, Marid, Great Padisha
Genie, Marid, Noble
Giant, Hill Chieftain (Nosnra)
Giant, Hill Chieftainess (Estrith)
Giant, Hill Subchief (Thiodolf)
Golem, Adamantine
Golem, Blade
Golem, Mithril
Gray
Humbaba
Infernal
Infernal, Malefircarim
Jabberwock
Kyton, Eremite
Lillend
Linnorm, Cairn
Linnorm, Dread
Linnorm, Taiga
Linnorm, Tarn
Linnorm, Tor
Mooncalf
Nephilim
Norn
Nosferatu
Nymph
Oni, Fire Yai
Oni, Ice Yai
Quickling Assassin
Quickling Spy
Rakshasa Maharaja
Redcap King
Sirrush
Skeleton, Ogre
Skirge Familiar
Skirge, Skittering
Sleipnir
Steel Predator
Tarrasque
Thrull Champion
Thrull Wizard
Thrull, Armor
Thrull, Basal
Thrull, Necrite
Titan, Elder
Treant, Elder
Troglodyte Sorcerer
Troll, Ice
Troll, Jotund
Tzitzimitl
Umbral Blot
Uvuudaum
Valkyrie
Vampire, Ancient
Vampire Spawn Assassin
Verbeeg Runecaster
Vilderavn
Wight Assassin
Wight Champion
Wyste


Beasts
Ape, Behemoth
Ape, Dire
Ape, White Ape of Barsoom
Bear, Huror
Bear, Short Faced
Bear, Tyrant Snow
Boar, Iron Tusker
Colos, Gathan
Colos, Keldon
Elephant, Dire (Palaeoloxodon)
Elephant, Tusk Lord
Fox
Fox, Tanil's
Horse, Coreanic Steed
Megaraptor
Spider, Devastation
Thipdar
Tiger, Legendary
Wolf, Legendary


NPCs
Acolyte of the Skin
Alienist
Arcane Archer
Archdruid
Azlanti Ciress Mage
Azlanti Thran Guard
Azlanti Zeyl Noble Assassin
Barbarian Warlord
Bishop
Black Diabolist
Black Knight Commander
Blademaster
Blood Magus
Cardinal
Champion
Dwarven Defender
Elite Guard
Expert
Garrotte
Greek Hoplite
Greek Hypaspist
Greek Peltast
Greek Phalangite
Greek Psiloi
Guard Watch Captain
Hierophant
Keldon Warrior
Keldon Witch King
Knight of Renown
Knight of Quality
Marshwiggle Scout
Monk Devotee
Monk, Grand Master
Monk, Monastery Initiate
Occult Dabbler
Occult Medium
Paladin King
Psion
Warlord


Unique Entities
Captain Gurdrin Highthorn, Dark Marshal of Baal
Cathezar
Death Knight, Lord Khayvan of Rax
Death Knight, Lord Monduiz Dephaar
Death Knight, Saint Kargoth
Demon, Red Shroud
Demon Prince, Graz'zt
Demon Prince, Malcanthet
Devil, Baal, Warlord of Avernus
Devil, Bendrist
Devil, Corin of the Dark Eight
Devil, Dagos of the Dark Eight
Devil, Furcas of the Dark Eight
Devil, Izmeldriel
Devil, Nuquist
Devil, Pearza of the Dark Eight
Devil, Sergeant Yzed, Guardian of the Armory
Diablo, Bishibosh
Diablo, Coldcrow
Diablo, The Countess
Diablo, Infector of Souls
Diablo, Mephisto
Diablo, Rakanishu
Dragon Deity, Bahamut
Dragon Deity, Tiamat
Dwarf Fighter, Eben of Whitemount
Dwarf Fighter, Ifor Hilllord
Dwarf Fighter, Magda Mountainsplitter
Dwarf Fighter, Rollo the Hammer
Dwarf Fighter, Ulf the Sledge
Dwarf Ranger, Leo Leopardbait
Dwarf Warrior, Astrid Helmsplitter
Dwarf Warrior, Brun the Brown
Dwarf Warrior, Darby of Stonehill
Dwarf Warrior, Hugi Tunneltrue
Equstiax
Gatha
Giant, King Snurre
Giant, Masud
Giant, Nicias
Giant, Obadai
Giant, Ottar
Giant, Ruk
Giant, Vilmos
Gilgamesh, King of Man
Greek Hero, Achilles
Greek Hero, Heracles
Greek Hero, Perseus
Human Fighter, Abel Artone
Human Fighter, Ariadne Beornsdottir
Human Fighter, Boris Bonesnapper
Human Fighter, Charles the Bold
Human Fighter, Donal of Clear Water
Human Fighter, Eric the Honest
Human Fighter, Fiona
Human Fighter, Gavin Strongbow
Human Fighter, Harold Forkbeard
Human Fighter, Ilona Firehair
Human Fighter, Juhel of Sternmont
Human Fighter, Kimball the Black
Human Fighter, Lancelin Open-hand
Human Fighter, Madoc Gwynn
Human Fighter, Nadia Svensdottir
Human Fighter, Owen the Powerful
Human Fighter, Peregrine the Hawk
Human Fighter, Quintain Valewalker
Human Fighter, Rolf the Wolf
Human Fighter, Sean Brightheart
Human Fighter, Turlough of Glenroc
Human Fighter, Ursula the Clever
Human Fighter, Vychan the Little
Knight, Galahad
Knight, Lancelot du Lac
Linnorm, Fafnheir
Lord Robilar
Mordenkainen
Rary the Traitor
Tenser Manzorian
The Monkey King
Witch King Krieg


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 Post subject: Re: Kain's 5e Monstrous Manual
PostPosted: Sun May 08, 2016 6:33 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Wyste
Huge aberration, unaligned
________________________________________________________________________________
Armor Class 15 (natural armor)
Hit Points 125 (10d12 + 60)
Speed 20 ft., swim 40 ft.
________________________________________________________________________________
STR 17(+3) DEX 13 (+1) CON 22 (+6) INT 1 (-5) WIS 11 (+0) CHA 8 (-1)
________________________________________________________________________________
Saving Throws Con +9, Int -2, Wis +3
Damage Immunities acid
Senses blindsight 60 ft., passive Perception 10
Languages -
Challenge 5 (1,800 XP)
________________________________________________________________________________

ACTIONS
________________________________________________________________________________

Multiattack. The wyste makes seven tentacle attacks.

Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a Medium or smaller creature, it is grappled (Escape DC 13). Until this grapple ends, the target is restrained, the wyste can automatically hit with its tentacle, and the wyste can't aim the tentacle at another target.

Acid Spit. Ranged Weapon Attack: +4 to hit, range 120 ft., one target. Hit 28 (8d6) acid damage.


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 Post subject: Re: Kain's 5e Monstrous Manual
PostPosted: Sun May 08, 2016 7:01 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Blade Golem
Large construct, unaligned
________________________________________________________________________________
Armor Class 21 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft.
________________________________________________________________________________
STR 24 (+7) DEX 14 (+2) CON 20 (+5) INT 3 (-4) WIS 11 (+0) CHA 1 (-5)
________________________________________________________________________________
Damage Immunities fire, poison, psychic, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands creator's language; cannot speak
Challenge 16 (15,000 XP)
________________________________________________________________________________

Critical Mastery A blade golem scores a critical hit on a roll of 18-20.

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.


ACTIONS
________________________________________________________________________________

Multiattack. The golem makes two sword attacks.

Sword of Wounding. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage plus wounding.

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

At the start of each of a creature wounded by the sword's turns, it takes 1d4 necrotic damage for each time it was struck by the sword, and it can then make a DC 19 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.


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 Post subject: Re: Kain's 5e Monstrous Manual
PostPosted: Mon May 09, 2016 9:01 am 
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Joined: Wed Oct 02, 2013 6:51 am
Posts: 1247
So it's an iron golem without a slam attack or poison breath, but higher AC and more dangerous swords...I'd lower its AC by 1. Justified by a golem of blades being less overall "solid" than one of solid hunks of iron. More air pockets and such.


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 Post subject: Re: Kain's 5e Monstrous Manual
PostPosted: Mon May 09, 2016 5:45 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Image

They were never 'officially' statted in 3e, just the directions for modifying an iron golem.

'Blade golems are identical to iron golems except as follows: Their Dexterity is 19; they attack with bladed hands (resembling axes or swords) rather than slams, their attacks are the equivalent of keen wounding weapons and they have no breath weapon.'


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 Post subject: Re: Kain's 5e Monstrous Manual
PostPosted: Tue May 10, 2016 9:49 am 
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Posts: 1247
It's funny, because my initial response was "does this need to be an entirely separate monster?" But I thought that would be rude.


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 Post subject: Re: Kain's 5e Monstrous Manual
PostPosted: Sat May 14, 2016 10:58 am 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
I really don't like the high AC on it. It's higher than some demon lords. I'm going to give it +1 AC over the iron golem, and adjust its attacks to function like wounding weapons. Should be a fair exchange for the loss of a poison weapon.


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 Post subject: Re: Kain's 5e Monstrous Manual
PostPosted: Sat May 14, 2016 1:01 pm 
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Joined: Wed Oct 02, 2013 6:51 am
Posts: 1247
Some demon lords have weirdly low ACs (also the idea of the tarrasque being more of a challenge than any of them seems a bit much but w/e).


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 Post subject: Re: Kain's 5e Monstrous Manual
PostPosted: Sat May 28, 2016 10:33 am 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Steel Predator
Large construct, unaligned
________________________________________________________________________________
Armor Class 18 (natural armor)
Hit Points 190 (20d10 + 80)
Speed 50 ft.
________________________________________________________________________________
STR 20 (+5) DEX 21 (+5) CON 19 (+4) INT 10 (+0) WIS 16 (+3) CHA 12 (+1)
________________________________________________________________________________
Saves Constitution +9, Wisdom +8, Charisma +6
Skills Acrobatics +10, Perception +8, Stealth +10
Resistances cold, fire, slashing, piercing or bludgeoning from non-magical weapons that are not adamantine.
Damage Immunities electricity, thunder
Senses blindsight 60 ft., magic sense, passive Perception 18
Languages Terran
Challenge 13 (10,000 XP)
________________________________________________________________________________

Keen Smell. The steel predator has advantage on Wisdom (Perception) checks that rely on smell.

Magic Sense. The steel predator's blindsight is doubled against creatures with magic items.

Pounce. If the steel predator moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the steel predator can make two claw attacks against it as a bonus action.


ACTIONS
________________________________________________________________________________

Multiattack. The steel predator makes three attacks, two with its claws and one with its bite.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Roar (Recharge 5-6). The steel predator roars, sending shockwaves in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 67 (15d8) thunder damage on a failed save, or half as much damage on a successful one. A creature that fails its save is deafened for 1 minute and knocked prone.


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 Post subject: Re: Kain's 5e Monstrous Manual
PostPosted: Mon May 30, 2016 10:13 am 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Ogre skeleton
Large undead, chaotic evil
________________________________________________________________________________
Armor Class 10 (armor scraps)
Hit Points 52 (7d10 + 14)
Speed 40 ft.
________________________________________________________________________________
STR 19 (+4) DEX 8 (-1) CON 15 (+2) INT 5 (-3) WIS 7 (-2) CHA 7 (-2)
________________________________________________________________________________
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 8
Languages Common, Giant
Challenge 1 (200 XP)
________________________________________________________________________________


ACTIONS
________________________________________________________________________________

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft. , one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Javelin. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.


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