Medium undead, chaotic evil
Wight Wizard 6 XP 14,000
Armor Class 14 (17 with mage armor)
Hit Points 50 (6d8 + 18)
Speed 30 ft.
STR 15(+2) DEX 18(+4) CON 16(+3) INT 18(+4) WIS 11(+0) CHA 12(+1)
Saving Throws Int +7, Wis +3
Skills Arcana +7, History +7, Intimidate +4, Investigation +7, Perception +3, Stealth +7
Tools (list all proficient); daggers, darts, light crossbows, longbows, longswords, quarterstaffs, shortbows, shortswords, slings
Damage Vulnerabilities radiant
Damage Resistances necrotic, bludgeoning, piercing and slashing from nonmagical weapons that are not silvered.
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision, passive Perception 13
Languages Common, Draconic, Elvish, Gnomish, Sylvan
Background (Sage). Artrarien was a wizard's apprentice. He knows how to find lore. Personality Trait I ... speak ... slowly ... when talking to idiots, which ... almost ... everyone ... is compared...to me. Ideal Knowledge is the path to power and domination. Bond It is my duty to protect my students. Flaw I speak without really thinking through my words, invariably insulting others.
Arcane Recovery. Once per day when Artrarien finishes a short rest he can recover 3 levels' worth of spell slots.
Arcane Tradition. Artrarien is an Evoker. The gold and time he must spend to copy evocation spells into his spellbook is halved. When he casts an evocation spell he can select a number of creatures equal to 1+spell level to automatically succeed on their saving throw against it, and take no damage if they would normally take half damage on a successful save. When a creature succeeds on a saving throw against Artrarien's cantrips they still take half damage.
Fey Ancestry. Artrarien has advantage on saving throws against being charmed and cannot be put to sleep magically.
Sunlight Sensitivity. While in sunlight, Art has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Trance. Artrarien does not sleep, but meditates deeply for four hours. This provides the same benefit as 8 hours of sleep for a human.
Spellcasting Artrarien is a 6th-level spellcaster. His spellcasting ability is Intelligence(spell save DC 15, +7 to hit with spell attacks). He has the following wizard spells prepared:
Cantrip:acid splash, firebolt, mending, prestidigitation, ray of frost
1st level spell (4 slots): burning hands, false life, mage armor, magic missile
2nd level spell (3 slots): enlarge/reduce, ray of enfeeblement, shatter
3rd level spell (3 slots): dispel magic, haste, lightning bolt
Spellbook: 1st level: burning hands, false life, identify, mage armor, magic missile, ray of sickness, shield, thunderwave , 2nd Level: enlarge/reduce, ray of enfeeblement, scorching ray, shatter , 3rd level: dispel magic, haste, fireball, lightning bolt
Multiattack Art makes two attacks, one with his sword and one life drain.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 2 or 1d10 + 2 when used two-handed.
Life Drain Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under Art's control, unless the humanoid is restored to life or its body is destroyed. Art can have no more than twelve zombies under his control at one time.
Longsword, dagger, arcane focus (crystal), scholar's pack, spellbook, a bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 gp
6'4, 180 lbs, fair skin, black hair, intense contempt.