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 Post subject: Re: KCG's Awesome D&D Next Game
PostPosted: Tue May 10, 2016 7:07 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4494
Lucky, Mage Slayer, Mobile, Resilient (Wisdom)

Or just Str +2, which increases most of the rolls I'm making by +1.


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 Post subject: Re: KCG's Awesome D&D Next Game
PostPosted: Tue May 10, 2016 9:01 pm 
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Joined: Wed Oct 02, 2013 6:51 am
Posts: 1247
Lucky is a good one for you, as would Resilient (Wisdom), but at this point I think you're going to get more out of +2 Strength.


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 Post subject: Re: KCG's Awesome D&D Next Game
PostPosted: Sun May 22, 2016 4:57 pm 
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Joined: Wed Oct 02, 2013 6:51 am
Posts: 1247
http://kcgsgame.tumblr.com/image/144769732227

Map of areas you've been to.

Basic history of the duchy: when the people arrived they set up a capital city almost immediately, but as time went on the duchy spread further south more than anything else. An attempt at settlements was made north of the lake at first, but the forest was found to be uncooperative. On the rare instance an elf could be found to ask about it, they simply mentioned that the land was not hospitable to their kind. As the duchy grew southwards, the royal family began to grow concerned that one of the vassal barons, some of whom were building cities and castles grander than Perseus City itself, would grow strong enough to become independent. And so plans were drawn up to craft a much larger capital city, New Herekles, with land enough to grow significantly courtiers, tradesmen, and merchants invariably flock to the new seat of influence. Once complete, Perseus City and the lands north of it will be turned into a County and given to one of the pretenders to the throne to see to as best he can.


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