Medium human, CG
Cleric 4, (4100 xp)
Armor Class 19 (splint mail, shield)
Hit Points 35 (4d8+12)
Speed 30 ft.
STR 13(+1) DEX 11(+0) CON 16(+3) INT 12(+1) WIS 20(+5)CHA 14(+2)
Saving Throws Wisdom (+7), Charisma (+4)
Skills Insight, Medicine, Perception, Religion, Survival
Tools Herbalism Kit
Languages Common, Draconic,
Equipment WarSpike, Javelin x5, splint mail armor, shield, priests’s pack, holy symbol, 105 gp, amulet of spell power +2
Attack. Spike: +3 to hit, reach 5 ft., one target. Hit: (1d6+0)
Bonus Shield: +3 to hit, reach 5 ft., one target. Hit: (1d4)
Attack. Javelin: +3 to hit, 20/60 ft., one target. Hit: (1d6+0)
Channel Divinity Turn Undead (Wis save DC 17)
Channel Divinity Destructive Wrath (Maximum Damage to a Thunder or Lightning Spell)
8 spells prepared
Cantrips 3 known
Resistance (Casting Time 1 Action, Range Touch, Duration Concentration/ 1 min, Add 1d4 to Saves)
Sacred Flame (Casting Time 1 Action, Range 60', Duration Instant, 1d8 Radiant Dex DC 17)
Spare the Dying (Casting Time 1 Action, Range Touch, Duration Instant, Stabilize dying creature)
1st Level 4 Slots
Fog Cloud (Casting Time 1 Action, Range 120', Duration Concentration/ 1 hour, create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.)
Thunderwave (Casting Time 1 Action, Range Self/ 15' Cube, Duration Instant, DC 15 A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
1st - bane, bless, cure wounds, guiding bolt;
2nd Level 3 Slots
Gust of Wind (Casting Time 1 Action, Range self/ 60' line, Duration Concentraion/ 1 min, DC 15, A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
Shatter (Casting Time 1 Action, Range 60', Duration Instant, DC 15, A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.)
2nd - blindness/deafness, lesser restoration, prayer of healing, Spiritual Weapon
Wrath of the Storm you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Height. 5' 4”
Weight. 148 lbs
1. I was a pilgrim in search of a person, place, or relic of spiritual significance.
2. I am utterly serene, even in the face of disaster.
3. Inquiry and curiosity are the pillars of progress.
4. I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
5. Now that I've returned to the world, I enjoy its delights a little too much.
Last edited by Tip on Fri Jun 10, 2016 11:19 pm, edited 2 times in total.