Kain Darkwind wrote:
Does taking magic for granted ever improve or allow the high fantasy feel though? Because that's what I feel the deconstruction is in response to. DnD is one of the most egregious in allowing those who possess magic to operate in the world with almost no restrictions whatsoever. Consider the betrayal of the Circle of Eight, where the keystone action was destroying all of the backup clones the Circle had.
That is a very good question: especially considering not a single fantasy setting I am familiar with aside from D&D games themselves has the kind of access and ease of use of magic that D&D games have.
I would consider the effects of divine healing magic as a distinct issue from how available magic is in general, though.
And again, based on what hit points and losing them actually represents for PCs, the Tumblr post is significantly overstating the sorts of injuries PCs are getting restored from. IF the PC was having a life-threatening organ-crunching injury healed and IF the source was something other than typical divine magic THEN I would consider existential angst-ridden side-effects. If we're talking life-threatening injuries that are healed by typical divine magic I'd probably throw in some scars and call it a day. Scars when you're dropped to 0 hit points seems fair. Especially if you're a beautiful but vain wizard of noble blood.
And if the PCs want to start angsting on their own...well as a DM I'd be slightly annoyed.