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 Post subject: Re: Official MM statblocks
PostPosted: Sun Feb 12, 2017 4:16 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Bodak
Medium undead, chaotic evil
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Armor Class 15 (natural)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
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STR 15 (+2) DEX 16 (+3) CON 15 (+2) INT 7 (-2) WIS 12 (+1) CHA 12 (+1)
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Skills Perception +4, Stealth +6
Damage Resistances cold, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunities lightning, poison
Conditions Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 14
Languages Abyssal, Common
Challenge 6 (2,300 XP)
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Aura of Annihilation: The bodak can activate or deactivate this as a bonus action. Any creature other than undead or fiends that ends its turn within 30 ft. of the bodak takes 5 necrotic damage.

Death Gaze: When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a DC 13 Constitution saving throw if the bodak isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points unless it is immune to the frightened condition. Otherwise, a creature takes 16 (3d10) psychic damage on a failed save.
Unless surprised, a creature can avert tis eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, it must immediately make the saving throw.

Sunlike Hypersensitivity. The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

ACTIONS
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Fist: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 9 (2d8) necrotic damage.

Withering Gaze: One creature that the bodak can see within 60 feet of it must make a DC 13 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.


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 Post subject: Re: Official MM statblocks
PostPosted: Sun Feb 12, 2017 4:16 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Devourer
Large undead, chaotic evil
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Armor Class 16 (natural)
Hit Points 178 (17d10 + 85)
Speed 30 ft.
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STR 20 (+5) DEX 12 (+1) CON 20 (+5) INT 13 (+1) WIS 10 (+0) CHA 16 (+3)
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Damage Resistances cold, fire, lightning
Damage Immunities poison
Conditions Immunities poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Abyssal, telepathy 120 ft.
Challenge 13 (10,000 XP)
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ACTIONS
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Multiattack. The devourer makes two claw attacks and can use either Imprison Soul or Soul Rend.

Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 21 (6d6) necrotic damage.

Imprison Soul: The devourer chooses a living humanoid with 0 hit points that it can see within 30 feet of it. That creature is teleported inside the devourer's ribcage and imprisoned there. A creature imprisoned in this manner has disadvantage on death saving throws. If it dies while imprioned, the devourer regains 25 hit points, immediately recharges Soul Rend, and gains an additional action on its next turn. Additionally, at the start of its next turn, the devourer regurgitates the slain creature as a bonus action, and the creature becomes an undead. If the victim had 2 or fewer Hit Dice, it becomes a zombie. If it had 3-5 Hit Dice, it becomes a ghoul. Otherwise, it becomes a wight. A devourer can only imprison one creature at a time.

Soul Rend (Recharge 6) The devourer creates a vortex of life-draining energy in a 20 foot radius centered on itself. Each humanoid in that area must make a DC 18 Constitution saving throw, taking 44 (8d10) necrotic damage on a failed save, or half as much damage on a successful one. Increase the damage by 10 for each living humanoid with 0 hit points in that area.


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 Post subject: Re: Official MM statblocks
PostPosted: Sun Feb 12, 2017 4:16 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Guard Drake
Medium dragon, unaligned
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Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft.
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STR 16 (+3) DEX 11 (+0) CON 16 (+3) INT 4 (-3) WIS 10 (+0) CHA 7 (-2)
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Skills Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Draconic
Challenge 2 (450 XP)
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ACTIONS
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Multiattack. The guard drake makes two attacks: one with its bite and one with its tail.

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.


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 Post subject: Re: Official MM statblocks
PostPosted: Sun Feb 12, 2017 4:16 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Brontosaurus
Gargantuan beast, unaligned
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Armor Class 15 (natural armor)
Hit Points 121 (9d20 + 27)
Speed 30 ft.
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STR 21 (+5) DEX 9 (-1) CON 17 (+3) INT 2 (-4) WIS 10 (+0) CHA 7 (-2)
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Saves Con +6
Senses passive Perception 10
Languages Sauron
Challenge 5 (1,800 XP)
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ACTIONS
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Stomp: Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 27 (5d8 + 5) bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

Tail: Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 32 (6d8 + 5) bludgeoning damage.


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 Post subject: Re: Official MM statblocks
PostPosted: Sun Feb 12, 2017 4:16 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Deinonychus
Medium beast, unaligned
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Armor Class 13 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 40 ft.
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STR 15 (+2) DEX 15 (+2) CON 14 (+2) INT 4 (-3) WIS 12 (+1) CHA 6 (-2)
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Skills Perception +3
Senses passive Perception 13
Languages Sauron
Challenge 1 (200 XP)
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Pounce: If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the deinonychus can make one bite attack against it as a bonus action.

ACTIONS
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Multiattack. The deinonychus makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.


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 Post subject: Re: Official MM statblocks
PostPosted: Sun Feb 12, 2017 4:17 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Velociraptor
Tiny beast, unaligned
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Armor Class 13 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 30 ft.
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STR 6 (-2) DEX 14 (+2) CON 13 (+1) INT 4 (-3) WIS 12 (+1) CHA 6 (-2)
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Skills Perception +3
Senses passive Perception 13
Languages Sauron
Challenge 1/4 (50 XP)
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Pack Tactics: The velociraptor has advantage on an attack roll against a creature if at least one of the velociraptor's allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS
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Multiattack. The velociraptor makes two attacks: one with its bite and one with its claws.

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.


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 Post subject: Re: Official MM statblocks
PostPosted: Sun Feb 12, 2017 4:17 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Dimetrodon
Medium beast, unaligned
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Armor Class 12 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 40 ft.
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STR 14 (+2) DEX 10 (+0) CON 15 (+2) INT 2 (-4) WIS 10 (+0) CHA 5 (-3)
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Skills Perception +2
Senses passive Perception 12
Languages Sauron
Challenge 1/4 (50 XP)
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ACTIONS
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Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.


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 Post subject: Re: Official MM statblocks
PostPosted: Sun Feb 12, 2017 4:17 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Hadrosaurus
Large beast, unaligned
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Armor Class 11 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 40 ft.
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STR 15 (+2) DEX 10 (+0) CON 13 (+1) INT 2 (-4) WIS 10 (+0) CHA 5 (-3)
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Skills Perception +2
Senses passive Perception 12
Languages Sauron
Challenge 1/4 (50 XP)
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ACTIONS
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Tail: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.


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 Post subject: Re: Official MM statblocks
PostPosted: Sun Feb 12, 2017 4:17 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Stegosaurus
Huge beast, unaligned
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Armor Class 13 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 40 ft.
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STR 20 (+5) DEX 9 (-1) CON 17 (+3) INT 2 (-4) WIS 11 (+0) CHA 5 (-3)
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Senses passive Perception 10
Languages Sauron
Challenge 4 (1,100 XP)
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ACTIONS
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Tail: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 26 (6d6 + 5) piercing damage.


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 Post subject: Re: Official MM statblocks
PostPosted: Sun Feb 12, 2017 4:17 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Quetzalcoatlus
Huge beast, unaligned
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Armor Class 13 (natural armor)
Hit Points 30 (4d12 + 4)
Speed 10 ft., fly 80 ft.
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STR 15 (+2) DEX 13 (+1) CON 13 (+1) INT 2 (-4) WIS 10 (+0) CHA 5 (-3)
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Skills Perception +2
Senses passive Perception 12
Languages Sauron
Challenge 2 (450 XP)
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Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 10 (3d6) damage to the target.

Flyby. The quetzalcoatlus doesn't provoke an opportunity attack when it flies out of an enemy's reach.

ACTIONS
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Bite: Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 12 (3d6 + 2) piercing damage.


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