Medium undead, chaotic evil
Armor Class 15 (natural)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR 15 (+2) DEX 16 (+3) CON 15 (+2) INT 7 (-2) WIS 12 (+1) CHA 12 (+1)
Skills Perception +4, Stealth +6
Damage Resistances cold, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunities lightning, poison
Conditions Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 14
Languages Abyssal, Common
Challenge 6 (2,300 XP)
Aura of Annihilation: The bodak can activate or deactivate this as a bonus action. Any creature other than undead or fiends that ends its turn within 30 ft. of the bodak takes 5 necrotic damage.
Death Gaze: When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a DC 13 Constitution saving throw if the bodak isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points unless it is immune to the frightened condition. Otherwise, a creature takes 16 (3d10) psychic damage on a failed save.
Unless surprised, a creature can avert tis eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, it must immediately make the saving throw.
Sunlike Hypersensitivity. The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Fist: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 9 (2d8) necrotic damage.
Withering Gaze: One creature that the bodak can see within 60 feet of it must make a DC 13 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.