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 Post subject: Official MM statblocks
PostPosted: Sat May 14, 2016 11:30 am 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4739
Monsters
Angel, Deva
Angel, Planetar
Angel, Solar
Azer
Barghest
Basilisk
Behir
Beholder
Bodak
Bugbear
Bugbear Chief
Cambion
Centaur
Chimera
Cyclops
Daemon, Arcanaloth
Daemon, Mezzoloth
Daemon, Nycaloth
Daemon, Ultroloth
Death Knight
Demon, Babau
Demon, Balor
Demon, Barlgura
Demon, Chasme
Demon, Dretch
Demon, Glabrezu
Demon, Goristro
Demon, Hezrou
Demon, Mane
Demon, Marilith
Demon, Nalfeshnee
Demon, Quasit
Demon, Shadow Demon
Demon, Succubus
Demon, Vrock
Devil, Barbed (Hamatula)
Devil, Bearded (Barbazu)
Devil, Bone (Osyluth)
Devil, Chain (Kyton)
Devil, Erinyes
Devil, Horned (Cornugon)
Devil, Ice (Gelugon)
Devil, Imp
Devil, Lemure
Devil, Pit Fiend
Devourer
Drake, Guard
Dragon, Red, Adult
Dragon, Red, Ancient
Dragon, Red, Wyrmling
Dragon, Red, Young
Drow
Drow Elite Warrior
Drow Mage
Drow Priestess of Lolth
Duergar
Einherjar
Elemental, Air
Elemental, Earth
Elemental, Fire
Elemental, Water
Empyrean
Ettin
Fext (Tome)
Feyward Tree (Tome)
Gargoyle
Genie, Dao
Genie, Djinni
Genie, Efreeti
Genie, Marid
Ghast
Ghost
Ghoul
Ghoul, Darakhul (Tome)
Giant, Chief Nosnra
Giant, Cloud
Giant, Fire
Giant, Fire, Servant
Giant, Frost
Giant, Frost, Servant
Giant, Frost, Young
Giant, Grutha, Wife of Nosnra
Giant, Hill
Giant, Hill, Servant
Giant, Hill, Subchief
Giant, Jarl Grugnar
Giant, Jarlinde Estia
Giant, Stone
Giant, Storm
Gibbering Mouther
Girallon
Githyanki Warrior
Githyanki Knight
Goblin
Golem, Clay
Golem, Flesh
Golem, Iron
Golem, Stone
Grimlock
Gug (Tome)
Hag, Night
Hell Hound
Hobgoblin
Hobgoblin Captain
Hobgoblin Warlord
Hydra
Intellect Devourer
Kobold
Kot Bayun (Tome)
Kraken
Lich
Lorelei (Tome)
Manticore
Medusa
Mephit, Dust
Mephit, Ice
Mephit, Magma
Mephit, Steam
Mind Flayer
Minotaur
Modron, Duodrone
Modron, Monodrone
Modron, Pentadrone
Modron, Quadrone
Modron, Tridrone
Mummy
Mummy Lord
Nightmare
Ogre
Ogre, Young
Oni, Ogre Mage
Orc
Orc Eye of Gruumsh
Orc War Chief
Orgrillion
Orog
Owlbear
Pixie
Quickling
Rakshasa
Redcap (Tome)
Redcap (Volo)
Satyr
Shadow
Shadow Fey (Tome)
Shadow Fey Duelist (Tome)
Shadow Fey Enchantress (Tome)
Shadow Fey Guardian (Tome)
Shadow Fey Hunter (Tome)
Shadow Mastiff
Shadow Mastiff Alpha
Shambling Mound
Shield Guardian
Skeleton, Humanoid
Slaad, Blue
Slaad, Death
Slaad, Gray
Slaad, Green
Slaad, Red
Specter
Sprite
Tarrasque
Thursir (Tome)
Treant
Troll
Troglodyte
Valkyrie
Vampire
Vampire Spawn
Unicorn
Werebear
Wereboar
Wererat
Wight
Wolf, Winter
Worg
Wraith
Wyvern
Xorn
Yeth Hound
Yeti
Yeti, Abominable
Yuan-ti Abomination
Yuan-ti Malison (Human Body/Snake Head)
Yuan-ti Malison (Snake Arms)
Yuan-ti Malison (Snake Body)
Yuan-ti Pureblood
Zombie
Zombie, Beholder
Zombie, Ogre


Beasts
Ape
Ape, Giant
Aurochs
Bear, Black Bear
Bear, Brown Bear
Bear, Polar Bear
Boar
Boar, Giant
Cow
Dinosaur, Brontosaurus
Dinosaur, Deinonychus
Dinosaur, Dimetrodon
Dinosaur, Hadrosaurus
Dinosaur, Stegosaurus
Dinosaur, Triceratops
Dinosaur, Tyrannosaurus Rex
Dinosaur, Quetzalcoatlus
Dinosaur, Velociraptor
Dog, Mastiff
Eagle
Elephant
Goat
Goat, Giant
Hawk
Horse, Draft
Horse, Riding
Horse, Warhorse
Lion
Octopus, Giant
Ox
Panther
Rothé
Scorpion, Giant
Spider, Giant
Stench Kow
Tiger
Tiger, Sabertooth
Wolf
Wolf, Dire


NPCs
Abjurer
Acolyte
Apprentice Wizard
Archdruid
Archer
Archmage
Assassin
Bandit
Bandit Captain
Bandit Lord (Tome)
Berserker
Blackguard
Black Knight Commander (Tome)
Champion
Commoner
Conjurer
Cultist
Cultist Fanatic
Diviner
Druid
Elvish Veteran Archer (Tome)
Enchanter
Evoker
Gladiator
Guard
Guard Watch Captain (Tome)
Illusionist
King Snurre
Knight
Mage
Martial Arts Adept
Master Thief
Monolith Champion (Tome)
Monolith Footman (Tome)
Necromancer
Noble
Priest
Scout
Shoggoth (Tome)
Spy
Swashbuckler
Thug
Transmuter
Tribal Warrior
Veteran
Veteran, Dwarven
Veteran, Elven
War Priest
Warlord
Wolf Reaver Dwarf


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 Post subject: Re: 5e Statblocks
PostPosted: Sat May 14, 2016 6:07 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4739
Knight
Medium humanoid, any alignment
________________________________________________________________________________
Armor Class 18 (plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
________________________________________________________________________________
STR 16 (+3) DEX 11 (+0) CON 14 (+2) INT 11 (+0) WIS 11 (+0) CHA 15 (+2)
________________________________________________________________________________
Saving Throws Con +4, Wis +2
Senses passive Perception 10
Languages Common
Treasure masterwork greatsword, plate armor
Challenge 3 (700 XP)

________________________________________________________________________________

Brave. The knight has advantage on saving throws against being frightened.

ACTIONS
________________________________________________________________________________

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100 ft./400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a non hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight.
A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.


REACTIONS
________________________________________________________________________________

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.


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 Post subject: Re: 5e Statblocks
PostPosted: Sat May 14, 2016 6:30 pm 
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Site Admin

Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4739
Acolyte
Medium humanoid, any alignment
________________________________________________________________________________
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
________________________________________________________________________________
STR 10 (+0) DEX 10 (+0) CON 10 (+0) INT 14 (+2) WIS 10 (+0) CHA 10 (+0)
________________________________________________________________________________
Skills Medicine +4, Religion +2
Senses passive Perception 10
Languages Common
Treasure Club
Challenge 1/4 (50 XP)
________________________________________________________________________________

Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
Cantrips (at will) : light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary

ACTIONS
________________________________________________________________________________

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.


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 Post subject: Re: 5e Statblocks
PostPosted: Mon May 16, 2016 9:16 pm 
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Site Admin

Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4739
Thug
Medium humanoid, any non-good alignment
________________________________________________________________________________
Armor Class 11 (leather armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
________________________________________________________________________________
STR 15 (+2) DEX 11 (+0) CON 14 (+2) INT 10 (+0) WIS 10 (+0) CHA 11 (+0)
________________________________________________________________________________
Skills Intimidation +2
Senses passive Perception 10
Languages Common
Treasure leather armor
Challenge 1/2 (100 XP)

________________________________________________________________________________

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS
________________________________________________________________________________

Multiattack. The thug makes two melee attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100 ft./400 ft., one target. Hit: 5 (1d10) piercing damage.


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 Post subject: Re: 5e Statblocks
PostPosted: Mon May 16, 2016 9:39 pm 
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Site Admin

Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4739
Veteran
Medium humanoid, any alignment
________________________________________________________________________________
Armor Class 17 (splint)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
________________________________________________________________________________
STR 16 (+3) DEX 13 (+1) CON 14 (+2) INT 10 (+0) WIS 11 (+0) CHA 10 (+0)
________________________________________________________________________________
Skills Athletics +5, Perception +2
Senses passive Perception 12
Languages Common
Treasure splint armor
Challenge 3 (700 XP)

________________________________________________________________________________

ACTIONS
________________________________________________________________________________

Multiattack. The veteran makes two melee attacks. If he has his shortsword drawn, he can make one attack with it as a bonus action.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. 8 (1d10+3) if used with both hands.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100 ft./400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.


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 Post subject: Re: 5e Statblocks
PostPosted: Sat May 28, 2016 11:10 am 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4739
Tribal Warrior
Medium humanoid, any alignment
________________________________________________________________________________
Armor Class 12 (hide)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
________________________________________________________________________________
STR 13 (+1) DEX 11 (+0) CON 12 (+1) INT 8 (-1) WIS 11 (+0) CHA 8 (-1)
________________________________________________________________________________
Senses passive Perception 10
Languages any one language
Treasure spear, hide armor
Challenge 1/8 (25XP)

________________________________________________________________________________

Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.


ACTIONS
________________________________________________________________________________

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft or 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage. 5 (1d8 + 1) if used with both hands.


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 Post subject: Re: 5e Statblocks
PostPosted: Sat May 28, 2016 11:15 am 
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Site Admin

Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4739
Scout
Medium humanoid, any alignment
________________________________________________________________________________
Armor Class 13 (leather)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
________________________________________________________________________________
STR 11 (+0) DEX 14 (+2) CON 12 (+1) INT 11 (+0) WIS 13 (+1) CHA 11 (+0)
________________________________________________________________________________
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Senses passive Perception 15
Languages any one language
Treasure shortsword, longbow, leather armor
Challenge 1/2 (100 XP)

________________________________________________________________________________

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

ACTIONS
________________________________________________________________________________

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


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 Post subject: Re: 5e Statblocks
PostPosted: Sat May 28, 2016 11:46 am 
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Site Admin

Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4739
Spy
Medium humanoid, any alignment
________________________________________________________________________________
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
________________________________________________________________________________
STR 10 (+0) DEX 15 (+2) CON 10 (+1) INT 12 (+1) WIS 14 (+2) CHA 16 (+3)
________________________________________________________________________________
Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses passive Perception 16
Languages any two languages
Treasure shortsword, longbow, leather armor
Challenge 1 (200 XP)

________________________________________________________________________________

Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

ACTIONS
________________________________________________________________________________

Multiattack. The spy makes two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, ranged 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


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 Post subject: Re: 5e Statblocks
PostPosted: Sat May 28, 2016 12:16 pm 
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Site Admin

Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4739
Noble
Medium humanoid, any alignment
________________________________________________________________________________
Armor Class 15 (breastplate)
Hit Points 9 (2d8)
Speed 30 ft.
________________________________________________________________________________
STR 11 (+0) DEX 12 (+1) CON 11 (+0) INT 12 (+1) WIS 14 (+2) CHA 16 (+3)
________________________________________________________________________________
Skills Deception +5, Insight +4, Persuasion +5
Senses passive Perception 12
Languages any two languages
Treasure rapier, breastplate
Challenge 1/8 (25 XP)

________________________________________________________________________________

ACTIONS
________________________________________________________________________________

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

REACTIONS
________________________________________________________________________________

Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.


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 Post subject: Re: 5e Statblocks
PostPosted: Sat May 28, 2016 12:25 pm 
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Site Admin

Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4739
Priest
Medium humanoid, any alignment
________________________________________________________________________________
Armor Class 13 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
________________________________________________________________________________
STR 10 (+0) DEX 10 (+0) CON 12 (+1) INT 13 (+1) WIS 16 (+3) CHA 13 (+1)
________________________________________________________________________________
Skills Medicine +7, Persuasion +3, Religion +4
Senses passive Perception 13
Languages any two languages
Treasure mace, chain shirt
Challenge 2 (450 XP)

________________________________________________________________________________

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn . If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13 , +5 to hit with spell attacks). The priest has the following cleric spells prepared:
Cantrips (at will): light, sacred flame , thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit guardians

ACTIONS
________________________________________________________________________________

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.


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