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 Post subject: Official MM statblocks
PostPosted: Sat May 14, 2016 11:30 am 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4427
Monsters
Angel, Deva
Angel, Solar
Barghest
Bodak
Bugbear
Centaur
Cyclops
Death Knight
Demon, Balor
Demon, Barlgura
Demon, Glabrezu
Demon, Hezrou
Demon, Marilith
Demon, Nalfeshnee
Demon, Quasit
Demon, Succubus
Demon, Vrock
Devil, Barbed (Hamatula)
Devil, Bearded (Barbazu)
Devil, Bone (Osyluth)
Devil, Chain (Kyton)
Devil, Erinyes
Devil, Horned (Cornugon)
Devil, Ice (Gelugon)
Devil, Imp
Devil, Pit Fiend
Devourer
Drake, Guard
Dragon, Red, Adult
Dragon, Red, Ancient
Dragon, Red, Wyrmling
Dragon, Red, Young
Drow
Duergar
Einherjar
Elemental, Air
Elemental, Earth
Elemental, Fire
Elemental, Water
Empyrean
Ettin
Genie, Dao
Genie, Djinni
Genie, Efreeti
Genie, Marid
Ghost
Giant, Cloud
Giant, Fire
Giant, Frost
Giant, Hill
Giant, Stone
Giant, Storm
Gibbering Mouther
Girallon
Goblin
Golem, Clay
Golem, Flesh
Golem, Iron
Golem, Stone
Grimlock
Hag, Night
Hobgoblin
Hobgoblin Captain
Intellect Devourer
Kobold
Medusa
Mind Flayer
Minotaur
Mummy
Ogre
Oni, Ogre Mage
Orc
Orc Eye of Gruumsh
Orc War Chief
Orgrillion
Orog
Quickling
Rakshasa
Redcap (Tome)
Redcap (Volo)
Shadow Mastiff
Shadow Mastiff Alpha
Slaad, Death
Specter
Tarrasque
Treant
Troll
Troglodyte
Valkyrie
Vampire
Vampire Spawn
Werebear
Wereboar
Wererat
Wight
Wolf, Winter
Worg
Wraith
Yeth Hound
Yeti
Yeti, Abominable


Beasts
Ape
Ape, Giant
Aurochs
Bear, Black Bear
Bear, Brown Bear
Bear, Polar Bear
Boar
Boar, Giant
Cow
Dinosaur, Brontosaurus
Dinosaur, Deinonychus
Dinosaur, Dimetrodon
Dinosaur, Hadrosaurus
Dinosaur, Stegosaurus
Dinosaur, Triceratops
Dinosaur, Tyrannosaurus Rex
Dinosaur, Quetzalcoatlus
Dinosaur, Velociraptor
Dog, Mastiff
Eagle
Elephant
Goat
Goat, Giant
Hawk
Horse, Draft
Horse, Riding
Horse, Warhorse
Lion
Octopus, Giant
Ox
Panther
Rothé
Spider, Giant
Stench Kow
Tiger
Tiger, Sabertooth
Wolf
Wolf, Dire


NPCs
Abjurer
Acolyte
Apprentice Wizard
Archmage
Assassin
Bandit
Bandit Captain
Berserker
Blackguard
Champion
Commoner
Conjurer
Cultist
Cultist Fanatic
Diviner
Druid
Enchanter
Evoker
Gladiator
Guard
Illusionist
Knight
Mage
Necromancer
Noble
Priest
Scout
Spy
Thug
Transmuter
Tribal Warrior
Veteran
Warlord


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 Post subject: Re: 5e Statblocks
PostPosted: Sat May 14, 2016 6:07 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4427
Knight
Medium humanoid, any alignment
________________________________________________________________________________
Armor Class 18 (plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
________________________________________________________________________________
STR 16 (+3) DEX 11 (+0) CON 14 (+2) INT 11 (+0) WIS 11 (+0) CHA 15 (+2)
________________________________________________________________________________
Saving Throws Con +4, Wis +2
Senses passive Perception 10
Languages Common
Treasure masterwork greatsword, plate armor
Challenge 3 (700 XP)

________________________________________________________________________________

Brave. The knight has advantage on saving throws against being frightened.

ACTIONS
________________________________________________________________________________

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100 ft./400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a non hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight.
A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.


REACTIONS
________________________________________________________________________________

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.


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 Post subject: Re: 5e Statblocks
PostPosted: Sat May 14, 2016 6:30 pm 
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Site Admin

Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4427
Acolyte
Medium humanoid, any alignment
________________________________________________________________________________
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
________________________________________________________________________________
STR 10 (+0) DEX 10 (+0) CON 10 (+0) INT 14 (+2) WIS 10 (+0) CHA 10 (+0)
________________________________________________________________________________
Skills Medicine +4, Religion +2
Senses passive Perception 10
Languages Common
Treasure Club
Challenge 1/4 (50 XP)
________________________________________________________________________________

Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
Cantrips (at will) : light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary

ACTIONS
________________________________________________________________________________

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.


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 Post subject: Re: 5e Statblocks
PostPosted: Mon May 16, 2016 9:16 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4427
Thug
Medium humanoid, any non-good alignment
________________________________________________________________________________
Armor Class 11 (leather armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
________________________________________________________________________________
STR 15 (+2) DEX 11 (+0) CON 14 (+2) INT 10 (+0) WIS 10 (+0) CHA 11 (+0)
________________________________________________________________________________
Skills Intimidation +2
Senses passive Perception 10
Languages Common
Treasure leather armor
Challenge 1/2 (100 XP)

________________________________________________________________________________

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS
________________________________________________________________________________

Multiattack. The thug makes two melee attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100 ft./400 ft., one target. Hit: 5 (1d10) piercing damage.


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 Post subject: Re: 5e Statblocks
PostPosted: Mon May 16, 2016 9:39 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4427
Veteran
Medium humanoid, any alignment
________________________________________________________________________________
Armor Class 17 (splint)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
________________________________________________________________________________
STR 16 (+3) DEX 13 (+1) CON 14 (+2) INT 10 (+0) WIS 11 (+0) CHA 10 (+0)
________________________________________________________________________________
Skills Athletics +5, Perception +2
Senses passive Perception 12
Languages Common
Treasure splint armor
Challenge 3 (700 XP)

________________________________________________________________________________

ACTIONS
________________________________________________________________________________

Multiattack. The veteran makes two melee attacks. If he has his shortsword drawn, he can make one attack with it as a bonus action.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. 8 (1d10+3) if used with both hands.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100 ft./400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.


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 Post subject: Re: 5e Statblocks
PostPosted: Sat May 28, 2016 11:10 am 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4427
Tribal Warrior
Medium humanoid, any alignment
________________________________________________________________________________
Armor Class 12 (hide)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
________________________________________________________________________________
STR 13 (+1) DEX 11 (+0) CON 12 (+1) INT 8 (-1) WIS 11 (+0) CHA 8 (-1)
________________________________________________________________________________
Senses passive Perception 10
Languages any one language
Treasure spear, hide armor
Challenge 1/8 (25XP)

________________________________________________________________________________

Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.


ACTIONS
________________________________________________________________________________

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft or 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage. 5 (1d8 + 1) if used with both hands.


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 Post subject: Re: 5e Statblocks
PostPosted: Sat May 28, 2016 11:15 am 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4427
Scout
Medium humanoid, any alignment
________________________________________________________________________________
Armor Class 13 (leather)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
________________________________________________________________________________
STR 11 (+0) DEX 14 (+2) CON 12 (+1) INT 11 (+0) WIS 13 (+1) CHA 11 (+0)
________________________________________________________________________________
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Senses passive Perception 15
Languages any one language
Treasure shortsword, longbow, leather armor
Challenge 1/2 (100 XP)

________________________________________________________________________________

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

ACTIONS
________________________________________________________________________________

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


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 Post subject: Re: 5e Statblocks
PostPosted: Sat May 28, 2016 11:46 am 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4427
Spy
Medium humanoid, any alignment
________________________________________________________________________________
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
________________________________________________________________________________
STR 10 (+0) DEX 15 (+2) CON 10 (+1) INT 12 (+1) WIS 14 (+2) CHA 16 (+3)
________________________________________________________________________________
Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses passive Perception 16
Languages any two languages
Treasure shortsword, longbow, leather armor
Challenge 1 (200 XP)

________________________________________________________________________________

Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

ACTIONS
________________________________________________________________________________

Multiattack. The spy makes two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, ranged 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


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 Post subject: Re: 5e Statblocks
PostPosted: Sat May 28, 2016 12:16 pm 
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Site Admin

Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4427
Noble
Medium humanoid, any alignment
________________________________________________________________________________
Armor Class 15 (breastplate)
Hit Points 9 (2d8)
Speed 30 ft.
________________________________________________________________________________
STR 11 (+0) DEX 12 (+1) CON 11 (+0) INT 12 (+1) WIS 14 (+2) CHA 16 (+3)
________________________________________________________________________________
Skills Deception +5, Insight +4, Persuasion +5
Senses passive Perception 12
Languages any two languages
Treasure rapier, breastplate
Challenge 1/8 (25 XP)

________________________________________________________________________________

ACTIONS
________________________________________________________________________________

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

REACTIONS
________________________________________________________________________________

Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.


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 Post subject: Re: 5e Statblocks
PostPosted: Sat May 28, 2016 12:25 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4427
Priest
Medium humanoid, any alignment
________________________________________________________________________________
Armor Class 13 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
________________________________________________________________________________
STR 10 (+0) DEX 10 (+0) CON 12 (+1) INT 13 (+1) WIS 16 (+3) CHA 13 (+1)
________________________________________________________________________________
Skills Medicine +7, Persuasion +3, Religion +4
Senses passive Perception 13
Languages any two languages
Treasure mace, chain shirt
Challenge 2 (450 XP)

________________________________________________________________________________

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn . If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13 , +5 to hit with spell attacks). The priest has the following cleric spells prepared:
Cantrips (at will): light, sacred flame , thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit guardians

ACTIONS
________________________________________________________________________________

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.


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