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 Post subject: 5e Class Options
PostPosted: Tue Jun 21, 2016 10:49 am 
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Joined: Wed Oct 02, 2013 6:51 am
Posts: 1248
Travel Domain

Travel domain is about going places, the whole "life is about the journey not the destination" platitude, and being fast. Gods include Fharlanghn and Sonic the Hedgehog.

Travel Domain Spells
1st: expeditious retreat, longstrider
3rd: blur, levitate
5th: fly, haste
7th: dimensional door, freedom of movement
9th: passwall, teleportation circle

Fleet Of Foot
At 1st level, your movement speed increases by 5 feet when you are not wearing heavy armor.

Wanderer
Also at 1st level, you learn the guidance cantrip if you don't already know it. You also become proficient in two of the following skills: Acrobatics, Athletics and Survival.

Channel Divinity: Unhindered
Starting at 2nd level, you can use your Channel Divinity to grant you and your allies mobility in tight spots.

As an action, you present your holy symbol. Every creature who you choose within 30 feet that can see you ignores difficult terrain and gains advantage on Strength or Dexterity ability checks to escape a grapple for one minute.

Swift Dodge
Starting at 6th level, when you are attacked by a hostile creature, you can use your reaction to move 5 feet in a direction of your choice. If this puts you outside the range or reach of the attack, the attack automatically fails; otherwise it is made with disadvantage.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Wayfarer
Also at 6th level, you add your proficiency bonus to Constitution checks made to march for hours without rest or go without sleep.

Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Absolute Freedom
Starting at 17th level, your movement speed increases by an additional 5 feet, and you constantly benefit from the freedom of movement spell.


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 Post subject: Re: 5e Class Options
PostPosted: Tue Jun 21, 2016 8:11 pm 
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Joined: Sat Oct 05, 2013 1:14 am
Posts: 1362
Not sure how Potent Spellcasting fits in, but otherwise looks good.


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 Post subject: Re: 5e Class Options
PostPosted: Tue Jun 21, 2016 8:20 pm 
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Joined: Wed Oct 02, 2013 6:51 am
Posts: 1248
WarDragon wrote:
Not sure how Potent Spellcasting fits in, but otherwise looks good.

It was either that or the Divine Strike, which also seemed an odd choice.


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 Post subject: Re: 5e Class Options
PostPosted: Thu Jun 23, 2016 8:58 am 
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Joined: Tue Jan 28, 2014 3:17 pm
Posts: 31
Yeah, level 8 is always some sort of damage bump for clerics.

I'm putting together a Love domain for the next Pantheons collection, however, and that domain kinda turns things on its head at 8th level. Imagine "the Snuggler".

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Et Earello Endorenna utulien. Sinome maruvan ar Hildinyar tenn’ Ambar-metta!


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 Post subject: Re: 5e Class Options
PostPosted: Thu Jun 23, 2016 9:17 am 
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Joined: Wed Oct 02, 2013 6:51 am
Posts: 1248
My not-so-creative first thought for a Love domain 8th level ability is adding psychic damage to weapon attacks.

Then I start thinking if there's a way to fit love into a more inclusive and wider-reaching domain, like Community or Emotion. I dunno.


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 Post subject: Re: 5e Class Options
PostPosted: Sat Jun 25, 2016 8:31 pm 
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Sure. You could even split Love into Compassion, Passion, and Romance domains.

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Et Earello Endorenna utulien. Sinome maruvan ar Hildinyar tenn’ Ambar-metta!


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 Post subject: Re: 5e Class Options
PostPosted: Sat Jun 25, 2016 9:11 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4428
WarDragon wrote:
Not sure how Potent Spellcasting fits in, but otherwise looks good.



It fits


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