Medium humanoid (human), N
Ranger 5, (8501/14,000 xp)
Armor Class 18 (half plate, two weapon fighting)
Hit Points 38 (5d10 + 10)
Speed 40 ft.
STR 18(+4) DEX 14(+2) CON 14(+2) INT 11(+0) WIS 16(+3) CHA 12(+1)
Saving Throws Strength +8, Dexterity +6, Constitution +3, Intelligence +1, Wisdom +4, Charisma +2
Skills Animal Handling +6, Athletics +7, Nature +3, Perception +6, Stealth +5, Survival +6, Tool (flute) +3
Feat Dual Wielder, Mobile, Ability Increase (Str)
Senses passive Perception 16
Languages Common, Dwarven, Elven, Goblin
Equipment longsword +1 (Arrow II), longsword (Flash), shortsword x2, longbow, arrows x36, half plate, chain shirt, leather armor, ring of fire resistance, staff, hunting trap, bear's head cap trophy, traveler's clothes, pouch (195 gp, 8 sp, 4 cp), explorer's pack (backpack, bedroll, mess kit, tinderbox, torches x10, rations x10, waterskin, hempen rope (50 ft.), morning star (wicked looking), daggers (odd shaped) x3, crossbows x3, gold x3, shortbows x3, scimitar x3, dagger, spell component pouch, scholar's pack, spellbook, letter of introduction from Alchemist's Guild, traveler's clothes, belt pouch, healing potion, greataxe, two handaxes, javelins x14, spears x5, magic shield, explorer's pack, cook's utensils, rations x1 week, shovel, iron pot, common clothes, belt pouch, bolts x14, 5 labeled "Alchemist's Fire", 5 labeled "acid", 6 labeled "antitoxin", 5 labeled "healing serum", studded leather
Favored Enemy: Humans/Goblinoids (advantage on Survival to track and Intelligence to recall vs favored enemy)
Fighting Style: Two Weapon (add ability modifier to off hand attack.)
Natural Explorer: Forest (Double proficiency bonus on proficient Int/Wis skill checks made in terrain.)
-Difficult terrain doesn't slow group's travel.
-Group cannot become lost except by magical means.
-Remain alert to danger when engaged in other travel activities.
-Move with stealth at normal pace when traveling alone
-Find twice as much food foraging as normal.
-When tracking, learn exact number, sizes, and how long ago they passed.
Favor Of The Tosscobbles: Reputation with the Tosscobble family grants you excellent favor with them and closely related halflings, up to providing limited criminal services.
Mobile When Val uses the Dash action, difficult terrain doesn’t cost extra movement on that turn.
When Val makes a melee attack against a creature, he doesn’t provoke opportunity attacks from that creature for the rest of the turn, whether he hits or not.
Primeval Awareness (One action, expend ranger spell slot)
-1 minute per spell level, 1 mile range (6 miles in forests)
-determine presence or absence of aberrations, celestials, dragons, elementals, fey, fiends or undead
Wanderer Excellent memory for maps and geography, can always recall the general layout of terrain, settlements and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water and so forth.
Attack (2). Arrow II: +8 to hit, reach 5 ft., one target. Hit: (1d8 + 5)
Bonus Flash: +7 to hit, reach 5 ft., one target. Hit: (1d8 + 4)
Attack (2). Longbow: +5 to hit, 150/600., one target. Hit: (1d8 + 2)
Horde Breaker. On each of your turns, when you make a weapon attack, you can make another with the same weapon against a different creature that is within 5 ft. of the original target and in range of your weapon.
Ranger Spells Known (4/2 per day)
animal friendship (DC 14), cure wounds (1d8+3, +1d8 per level), lesser restoration, speak with animals
Two-Weapon Protection. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding two weapons.
Weight. 200 lbs
Characteristics. Personality - I'm driven by a wanderlust that led me away from home. I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear. Ideal - Life is like the seasons, in constant change and we must change with it. Bond - An injury to the unspoiled friends of my heart is an injury to me. Flaw - I let my mind wander at inappropriate times.