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 Post subject: Gaerlan's NPCs
PostPosted: Sun Jan 10, 2016 7:44 am 
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Katia, slight, blond, and fair-faced looks little of the ice-blooded murderer that she is. After struggling in her early days within the Horn, it was Irulen’s arrival, and the lessons she brought to the child soldiers, that gave her a new lease on life. Turning her intellect to her survival, she carved out a place for herself as the greatest of the surgeon’s students of anatomy, and later put that knowledge to lethal use during the spree of assassinations in Farholde. Her unshaking hand brought her into Gaerlan’s grace, and there she has remained. She is a cold, quiet child that prefers to observe and rarely speaks. Her training has made her fanatically loyal to Gaerlan.

Katia
Female Young Human
Unchained Rogue4

LE Small Humanoid (Human)
Init
+10 (+6 Dex, +4 Improved Initiative); Perception +8
Languages Abyssal, Common, Infernal
_____________________________________________________________

AC 18, touch 16, flat-footed 12, combat 24 Uncanny Dodge
(+2 armor, +6 Dex) +1 vs. traps
hp 35 (4d8+5)
Special Defenses evasion
Fort +1, Ref 10 (+1 vs. traps), Will +1
_____________________________________________________________

Speed 30ft.
Melee +1 dagger +10 (1d4+7)
Ranged masterwork light crossbow +9 (1d8 and poison)
Base Atk +3; Combat +8
Attack Options Assault leader (1/day, when missing opponent allow flanking ally to make free attack), sneak attack 2d6 (2 bleed)
Combat Gear alchemist fire, antitoxin, smokestick, potion of cat’s grace, potion of cure light wounds x4
_____________________________________________________________

SQ Finesse Training (dagger), Rogue Talents (Assault Leader, Bleeding Attack, Slow Reactions), Trapfinding (+2)
Abilities Str 6, Dex 22, Con 10, Int 14, Wis 12, Cha 8
Feats Extra Rogue Talent, Improved Initiative, Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +13, Appraise +7, Athletics +13, Bluff +5, Diplomacy +5, Disable Device +13, Disguise +5, Escape Artist +13, Knowledge (local) +9, Perception +8, Sense Motive +8, Sleight of Hand +13, Stealth +16, Use Magic Device +3
Possessions leather armor, +1 dagger, masterwork light crossbow, 20 bolts, 3 doses of sleep poison

Sleep Poison
Type Injury DC 13 Initial Effect unconciousness 1 minute
Secondary Effect unconsciousness 2d4 hours Cure 1 save


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 Post subject: Re: Gaerlan's NPCs
PostPosted: Sun Jan 10, 2016 7:51 am 
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“Not all of you may be aware of what Ms. Anirul went through before she came to live with the sisterhood. Her home life was quite irregular. Her parents were abusive in almost every way – physically, emotionally, and even sexually. I will spare you the intimate details, but to hear the tale is to wonder if it was the hand of Mitra himself that reached down and lifted her from that place to bring her to us. I tell you this not so you may have undue pity for her, but so that you may understand her more eccentric behaviors better. There is a reason she acts as she does. She is broken, and it is only with the grace and love of Mitra channeled through us can she be fixed. She is a broken-winged dove, not a raven. Work with me, strive, to mend that wing so she may fly again.”
  • Sister Annalies Marren

“Sister Marren’s death was very quick. She may have had only seconds before she lost consciousness. Her throat was slit with short, thin, and razor sharp blade from right to left. Directionality of the cut indicates the killer was likely right handed and approximately two to three inches taller than the victim. There is no evidence of bruising, leading me to believe the cut was made quickly but not forcefully – likely by someone without great physical strength. The attacker struck from surprise, but not from behind, suggesting the victim recognized them and was not threatened by their presence. The precision of the wound suggests a familiarity with human anatomy on the part of the killer, confirmed in part by the postmortem injuries to the Sister’s body.

Her forearms, from wrist to elbow, were sliced open and the skin flayed back to reveal muscle tissue beneath. On the right arm this was done for the top of the arm, while on the left arm the underside. The same process was repeated on the victim’s inner and outer thighs respectively and upon the victim’s knees and ankles in a similar way. In all cases the skin was carefully removed to expose tissue beneath. The victim’s eyes were removed and subjected to similar dissection, and the left ear was by all appearances subjected to the same treatment while still attached – much of the cartilage has been sliced away and there is evidence if significant exploratory surgery on the ear cannel. Finally flesh from the victim’s chest was peeled back, her ribs cut away, and her internal organs removed for dissection on a nearby table.

All and all the scene is consistent with those of other victims of the Red Butcher, whose activity was limited until now to the vagrants of the city and surrounding area. This is the Butcher’s fourth victim overall.”

  • Investigator Rochiel’s Notes


Irulen the Red
Female Human
Necromancer7 (Undead) / Alchemist2 (Mind Chemist, Vivisectionist)

LE Medium Humanoid (Human)
Init
+1 (+1 Dex); Perception +11
Languages Abyssal, Celestial, Common, Dwarven, Infernal, Sylvan
Aura evil (faint)
_____________________________________________________________

AC 15, touch 11, flat-footed 14, combat 14
(+1 Dex, +4 mage armor)
hp 85 (2d8+7d6+27)
Resist +2 vs. poison
Special Defenses 1/day reroll failed save
Fort +9, Ref +8, Will +6
_____________________________________________________________

Speed 30ft.
Melee +11 masterwork razor (1d4+2)
+9 masterwork razor piranha strike (1d4+6)
+9 adamantine daggger piranha strike (1d4+7)
Ranged +5 touch (by spell)
Base Atk +4; Combat +4
Attack Options Piranha Strike (-2/+4), sneak attack +3d6
Special Actions bolster (touch, +2, 3 rounds), channel energy 6d6 (9/day, DC 17), life sight (blindsight 10ft., 8 rounds/day)
Combat Gear scroll of black tentacles, scroll of enervation, scroll of wall of fire
  • Alchemical Items alchemist's kindness x10, antiplague x4, antitoxin x4, bladeguard x3, meditation tea x4, smelling salts, sooth syrup x2, twitch tonic x2
  • Alchemical Weapons acid x4, alchemists fire x4, bottled lightning x4, liquid ice x2, tangleburn bag x2, tanglefoot bag x2, thunderstone x3
_____________________________________________________________

Alchemist Infusions Prepared (Caster level 9th)
2nd (7/day) – barkskin, bear’s endurance, false life, fox’s cunning x2, invisibility x2
1st (5/day) – detect secret doors, disguise self, enlarge person, shield x2

Necromancer Spells Prepared (Caster level 9th, Concentration +15) Focused Arcane School Undead
4th (5+1/day) – detect scrying, dimension door x2, enervation x2 (+6), one open slot
3rd (4+1/day) – deep slumber (DC 19), haste, slow (DC 19), vampiric touch, one open slot
2nd (5+1/day) – blindness / deafness (DC 19), command undead (DC 19), glitterdust (DC 18), mirror image x2, one open slot
1st (6+1/day) – blood money, charm person (DC 17), enlarge person, mage armor, ray of enfeeblement (DC 18), true strike one open slot.
0th (unlimited) – detect magic, detect poison, light, mending
Banned Abjuration & Evocation

Spell-like Abilities (Caster level 4th)
1/day – augury
_____________________________________________________________

SQ cruel anatomist, discoveries (infusion, intuitive understanding), perfect recall
Abilities Str 11, Dex 13, Con 15, Int 23, Wis 9, Cha 16
Feats Accomplished Sneak Attacker, Brew Potion, Command Undead, Craft Magic Item, Mad Mage, Piranha Strike, Reasoned Strike, Scribe Scroll, Skill Focus (Knowledge [nature]), Spell Focus (necromancy), Throw Anything
Traits Attempted Murder, Second Chance
Skills Bluff +6, Craft (alchemy) +21, Diplomacy +6, Intimidate +10, Knowledge (arcana) +24 , Knowledge (dungeoneering) +19, Knowledge (engineering) +21, Knowledge (geography) +18, Knowledge (history) +17, Knowledge (local) +20, Knowledge (nature) +32, Knowledge (nobility) +17, Knowledge (planes) +18, Knowledge (religion) +19, Perception +11, Sense Motive +2, Spellcraft +16, Stealth +9, Use Magic Device +8
Possessions adamantine dagger, bracers of resistance +3, blessed book, mossy disk ioun stone (nature), phylactery of positive channeling, alchemist's lab, Anatomy and Physiology (masterwork nature tool), antidote kit, explorer's outfit x4, formula book, healer's kit, leeching kit, ink, masterwork bandolier, midwife's kit, notebooks x10, pen, spellbook, surgeon's tools, surgeon's outfit, symptom kit, veterinarian's kit, spell component pouch, bandier, 900gp worth of onyx
Spellbook 0th – all; 1st – alarm, blood money, charm person, chill touch, color spray, crafter’s fortune, discern next of kin, enlarge person, expeditious retreat, floating disc, grease, identify, mage armor, magic missile, ray of enfeeblement, reduce person, repair undead, shield, shocking grasph, silent image, summon monster I, true strike, unseen servant; 2nd – alter self, arcane lock, blindness / deafness, blood transcription, blur, bear’s endurance, bull’s strength, cat’s grace, command undead, darkvision, detect thoughts, false life, fox’s cunning, glitterdust, hideous laugher, invisibility, mirror image, resist energy, scorching ray, see invisibility, shatter, stricken heart; 3rd – animate dead lesser, arcane sight, clairaudience / clairvoyance, deep slumber, fly, haste, greater magic weapon, howling agony, lighting bolt, major image, phantom steed, slow, suggestion, vampiric touch; 4th – animate dead, black tentacles, contagion, detect scrying, dimension door, enervation, scrying
Formula Book 1st – blend, bomber’s eye, comprehend languages, crafter’s fortune, cure light wounds, deathwatch, detect secret doors, disguise self, enlarge person, expeditious retreat, heightened awareness, identify, polypurpose panacea, shield; 2nd – adhesive blood, alter self, barkskin, bear’s endurance, bull’s strength, cat’s grace, cure moderate wounds, eagle’s splendor, false life, fox’s cunning, invisibility, lesser restoration, resist energy

Bolster (Sp) As a standard action Irulen may touch an undead creature and grant it a +2 profane bonus on attack rolls and saving throws, as well as 1 temporary hit point her hit die and a +2 bonus to turnr esitance. These bonuses last for 3 rounds.

Channel Energy (Su) Irulen may channel energy as a 5th level cleric up to 9 times per day. She may channel both positive and negative energy.

Cognatogen (Su) Irulen can create a potion that heightens her mental abilities at the expense of her physical abilities. It provides a +4 bonus on one mental score, a -2 penalty to the corresponding physical score, and a +2 bonus to her natural armor. When it wears off it inflicts 2 points of ability damage to the penalized score. Irulen’s Cognatogen lasts for 40 minutes. It requires 1 hour to brew a dose, and she may only have one dose prepared at any one time.

Cruel Anatomist Irulen may use Knowledge (nature) in place of Heal for all purposes.

Intuitive Understanding While under the effect of a divination extract and her cognatogen, Irulen’s caster level is increased by two. In addition, once per day, she may use augury as a spell-like ability (caster level 4th).

Life Sight (Su) As a standard action Irulen can gain blindsight with a range of 10 feet for up to 8 rounds/day. This ability only functions with living and undead beings.

Perfect Recall Irulen adds her intelligence bonus twice on all knowledge checks.

Swift Alchemy (Ex) Irulen creates alchemical items in half the time, and may apply poison to a weapon as a move action.

Throw Anything (Ex) Irulen adds her intelligence modifier to the damage of splash weapons, including the splash damage (if any).


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 Post subject: Re: Gaerlan's NPCs
PostPosted: Sun Jan 10, 2016 8:10 am 
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Traya and her sister, Valiessa are scions of a fallen noble house, dragged down for its wealth on the mainland. Turned to adventurers, the two and their allies met their match in the Horn and became prisoners. By Gaerlan's grace, they became guests. Now Traya and her sister are bound firmly to the Knot's fate - the sorceress eager to 'ride' Gaerlan back to heights of power and glory.

Traya DeMarco
Female Human Sorcerer 8
N Medium humanoid
Init +6; Perception +2
Languages Common, Draconic, Ignan
_____________________________________________________________

AC 21, touch 13, flat-footed 15 (+1 deflection, +2 Dex, +4 mage armor, +4 shield)
hp 47 (7d6+16+8)
Fort +5, Ref +6, Will +10
Resist fire 10
_____________________________________________________________

Speed 30 ft.
Melee mwk dagger +5 (1d4/19-20)
Ranged touch +6 (by spell)
Combat Gear potion of bear's endurance, potion of cure light wounds x2, potion of eagle's splendor x3, potion of false life x2, potion of invisibility x2, scroll of animate dead, scroll of arcane sight, scroll of dimension door x2, scroll of enervation, scroll of fly, scroll of lighting bolt, scroll of phantom steed, scroll of resist energy x2
_____________________________________________________________

Sorcerer Spells Known (CL 8th; concentration +12, fire deals +1 damage per die)
4th (7/day) - elemental body I, dimension door, wall of fire (DC 24)
3rd (7/day) - channel the gift, dispel magic, fireball (DC 23), haste[/i, [i]protection from energy
2nd (8/day) - false life, flaming sphere (DC 22), invisibility, scorching ray, web (DC 18)
1st (8/day) - burning disarm (DC 21), burning hands (DC 21), identify, mage armor, magic missile, shield
0 (at will) - detect magic, light, message, prestidigitation, ray of cinders, read magic, spark
Bloodline Elemental (Primal fire)
_____________________________________________________________

TACTICS
During Combat
She avoids melee using her fantastic array of fire spells to burn her enemies alive.
Morale Traya is a determined but not fanatic foe. She flees if defeat seems certain or she is reduced to 9 hit points or fewer.
_____________________________________________________________

Str 10, Dex 15, Con 12, Int 14, Wis 14, Cha 23 (21)
Base Atk +3; CMB +3; CMD 15
Feats Combat Casting, Elemental Focus (fire), Eschew Materials, Greater Elemental Focus (fire), Greater Spell Focus (evocation), Improved Initiative, Spell Focus (evocation)
Skills Appraise +9, Bluff +16, Diplomacy +13, Knowledge (arcana) +13, Sense Motive +10, Spellcraft +13
SQ bloodline arcana
Combat Gear headband of charisma +2, mnemonic vestment, pendent of resistance +2 (engraved with holy symbol of Asmodeus), page of spell knowledge (charm person), ring of protection +1, ring of spell knowledge (blood money),, masterwork bandolier, masterwork dagger, ruby ring (worth 350gp), 500gp


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 Post subject: Re: Gaerlan's NPCs
PostPosted: Sun Jan 10, 2016 3:36 pm 
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Gerrard was brought into the Bound at just the right age – just after reaching maturity, but before bad habits could set in or he could develop an attachment to Farholde. An orphan raised by the orphanage, Gerrad was groomed as a future soldier for the Baron, but the Knot recruited him first, promising belonging and something to believe in. The young man bought in fully. He has served as an aid to Melrov over the last month, becoming a shadow of his commander. After first bloodying himself on patrols around the Horn, Gerrard was sent to spill blood in Farholde during a series of assassinations. After serving with distinction, the young ranger was chosen to join the exploratory party in Ghastenhall.

Like all young men Gerrard has a weakness for women, and there is one slave he is particularly fond of. He hopes that if he can prove himself he can earn exclusive privileges with her, or perhaps even more. The desire makes the young man bold – perhaps even reckless – but all the more committed to the Knot. Melrov can only shake his head. Gerrard is enthusiastic, a true believer. He does not hesitate to spill blood in pursuit of the Knot's goals, though he is not truly bloodthirsty. He models himself somewhere between his mentor Melrov and his master Gaerlan.


Gerrard
Male Human
Warrior1/Ranger3 (Skirmisher)

LE Medium Humanoid (Human)
Init
+8 (+4 Dex, +4 Improved Initiative); Perception +7
Languages Common, Infernal
_____________________________________________________________

AC 19, touch 14, flat-footed 15, Combat 20
(+5 armor, +4 Dex)
hp 29 (4d10+8)
Fort +6, Ref +7, Will +0
_____________________________________________________________

Speed 30ft.
Melee masterwork ******* sword +7 (1d10+3) or
Masterwork ******* sword +9 (1d10+5) vs. humans
Dagger +6 (1d4+2)
Ranged +1 Composite Longbow (+2) +9 (1d8+3) or
+1 Composite Longbow (+2) (+2) +12 (1d8+6) vs. humans within 30ft.
+1 Composite Longbow (+2) +7/+7 (1d8+3) or
+1 Composite Longbow (+2) +10/+10 (1d8+6) vs. humans within 30ft.
Acid flask +8 touch (1d6)
Base Atk +4; Combat +6
Attack Options Favored Enemy (Humans +2), Favored Terrain (+2 Initiative, +2 Knowledge Geo, Perception, Stealth, Survival, Leaves no trail)
Combat Gear acid x4, torch x3, oil of magic weapon, potion of bear's endurance, potion of cat's grace, potion of heroism, potion of cure light wounds x3
_____________________________________________________________

SQ Combat Style (Archery), Favored Terrain (Urban), Track, Wild Empathy (+3)
Abilities Str 15, Dex 18, Con 13, Int 12, Wis 8, Cha 12
Feats Endurance, Improved Initiative, Point Blank Shot, Precise Shot, Rapid Shot
Skills Athletics +8, Diplomacy +5, Intimidate +8, Knowledge (geography) +6, Knowledge (local) +2, Knowledge (nature) +7, Perception +7, Ride +9, Stealth +11, Survival +6 (+7 with tracks)
Possessions +1 composite longbow (+2), +1 chain shirt, cloak of resistance +1, dagger, explorer’s outfit, masterwork ******* sword, 20gp.


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 Post subject: Re: Gaerlan's NPCs
PostPosted: Mon Oct 31, 2016 1:19 am 
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Collectively known as 'The Sisters', these seven former priestesses of Mitra were corrupted by Gaerlan following their capture during the fall of the abbey in Farholde. Once devoted to the goodly god, they are now fervent believers in Asmodeus, having renounced such 'virtues' as selflessness and charity.

Sister
Female Human
Cleric1 (Unholy Barrister)

LE Medium Humanoid (Human)
Init
-1 (-1 Dex); Perception +2
Languages Celestial, Common, Infernal
_____________________________________________________________

AC 13, touch 9, flat-footed 13, Combat 13
(+4 armor, -1 Dex)
hp 9 (1d8+1)
Fort +2, Ref -1, Will +4
_____________________________________________________________

Speed 30ft.
Melee dagger -1 (1d4-1)
Ranged fire bolt touch -1 (1d6+1)
Base Atk +0; Combat -1
Special Actions Channel energy (3/day, 1d6, DC 10), copycat (move, 1 image, 1 round)
Combat Gear scroll of cure light wounds x2
_____________________________________________________________

Cleric Spells Prepared (Caster Level 1st) Domains Fire & Trickery
1st (3+2/day) - burning hands (DC 13), cause fear (DC 13), command (DC 13), cure light wounds, disguise self
0th (unlimited) -detect magic, light, stabilize
_____________________________________________________________

SQ Ambition
Abilities Str 8, Dex 9, Con 10, Int 12, Wis 15, Cha 11
Feats Command Undead, Skill Focus (Diplomacy)
Skills Diplomacy +7, Knowledge (Religion) +5, Linguistics +5, Sense Motive +6, Spellcraft +5
Possessions chain shirt, dagger


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