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 Post subject: 5e Psionics
PostPosted: Sun Nov 13, 2016 10:40 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Ego Whip
2nd level enchantment

Casting Time: 1 action
Range: 90 ft.
Components: A
Duration: Instantaneous

Your rapid mental lashings assault the ego of one creature, debilitating its confidence. Make a ranged spell attack against the target. On a hit, they take 2d6 psychic damage and must make a Charisma save or be restrained for 1 round.

At Higher Levels. When you augment this power, the damage increases by 2d6 for each additional point.


Id Insinuation
2nd level enchantment

Casting Time: 1 action
Range: 60 ft.
Components: A
Duration: Concentration, up to 1 minute

Swift tendrils of thought disrupt the unconscious mind of any one creature, sapping its might. It must succeed on a Charisma saving throw or be affected.

An affected target can’t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
d10
Behavior
1 The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn.
2-6 The creature doesn’t move or take actions this turn.
7-8 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10 The creature can act and move normally.

At the end of each of its turns, an affected target can make a Charisma saving throw. If it succeeds, this effect ends for the target.
At Higher Levels. When you augment this power, you can affect an additional creature for every additional point.


Mind Blast
4th level enchantment

Casting Time: 1 action
Range: Self (30 foot cone)
Components: A
Duration: Instantaneous

The air ripples with the force of your mental attack, which blasts the minds of all creatures in range. Each creature in the area must make an Intelligence saving throw. They take 4d8 psychic damage on a failed save, or half as much damage on a successful one. If the target failed its save, it is stunned for 1 round.

At Higher Levels. When you augment this power, the damage increases by 1d8 for each additional point.


Mind Thrust
Enchantment cantrip

Casting Time: 1 action
Range: 30 ft.
Components: A
Duration: Instantaneous

You instantly deliver a massive assault on the thought pathways of any one creature. The creature must succeed on an Intelligence saving throw or take 1d10 psychic damage. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).


Psychic Crush
5th level enchantment

Casting Time: 1 action
Range: 90 feet
Components: A
Duration: Instantaneous

Your will abruptly and brutally crushes the mental essence of any one creature, debilitating its acumen. The target must make an Intelligence saving throw. It takes 8d10 psychic damage on a failed save, or half as much damage on a successful one. If the target failed its save, it takes disadvantage on all rolls for a minute. It can save again at the end of its turn, ending the effect on a successful save.

At Higher Levels. When you augment this power, the damage increases by 1d10 for each additional point.


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 Post subject: Re: 5e Psionics
PostPosted: Sun Nov 13, 2016 11:06 pm 
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Joined: Thu Mar 07, 2013 6:45 pm
Posts: 4515
Empty Mind
Enchantment cantrip

Casting Time: 1 reaction, which you take when you take psychic damage or roll a mental saving throw.
Range: Self
Components: A
Duration: Instantaneous

You empty your mind of all transitory and distracting thoughts, improving your self-control. Until the start of your next turn, you gain a 1d4 bonus on a mental saving throw and gain resistance to psychic damage.



Intellect Fortress
4th level abjuration

Casting Time: 1 reaction, which you take when an effect that deals psychic damage targets someone within 20 ft.
Range: Self (20 ft. sphere)
Components: A
Duration: 1 round

You encase yourself and your allies in a shimmering fortress of telekinetic force. All creatures you choose in the area gain resistance to psychic damage as long as they remain within 20 ft. of you.

At Higher Levels. When you augment this power, the duration extends by 1 round for every 2 additional points spent.



Mental Barrier
3rd level abjuration

Casting Time: 1 reaction, which you take when you are targeted by psionics or an enchantment effect.
Range: Self
Components: A
Duration: 1 round

You fortify your mind against intrusions, gaining advantage on saving throws against psionics and enchantment effects.

At Higher Levels. When you augment this power, the duration extends by 1 round for every 2 additional points spent.



Thought Shield
1st level divination

Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the mind thrust power
Range: Self
Components: A
Duration: 1 round

You project a field of improbability around yourself, creating a fleeting protective shell. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from the mind thrust power.

At Higher Levels. When you augment this power, the duration extends by 1 round for every 2 additional points spent.



Tower of Iron Will
5th level abjuration

Casting Time: 1 reaction, which you take when a psionic or enchantment effect targets someone within 20 ft.
Range: Self (20 ft. sphere)
Components: A
Duration: 1 round

You generate a bastion of thought so strong that it offers protection to you and everyone around you, improving the self-control of all. All creatures you choose in the area gain advantage on saving throws against psionics or enchantment as long as they remain within 20 ft. of you.

At Higher Levels. When you augment this power, the duration extends by 1 round for every 2 additional points spent.


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