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 Post subject: New Invocations [3e]
PostPosted: Mon Jun 23, 2014 10:25 pm 
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Joined: Tue Jan 21, 2014 2:42 pm
Posts: 105
Warlock Invocations
Argent Blast
Least; 2nd; Eldritch Essence
This eldritch essence invocation allows you to change your eldritch blast into an argent blast. An argent blast deals force damage, which allows it to affect incorporeal and ethereal creatures normally.

Control Winds
Greater; 5th
You can use control winds as the spell.

Curse of Despair, Improved
Dark; 9th
You can use this invocation to bestow a curse upon a touched opponent (as bestow greater curse). Even if the save against this ability succeeds, the creature takes a -2 penalty on attack rolls for 1 minute.

Damage Shift
Least; 2nd
You touch a creature or object. The target regains 1d8 +1/caster level hit points (max +10). You may choose to restore less than the rolled amount, and if the target wishes to resist this harmless effect, it can negate the effect with a Will save. You suffer an amount of damage equal to that restored to the subject. This is not a positive energy effect.

Alternatively, you may choose to heal yourself and damage the touched target. However, the target must consciously choose to let you transfer damage to it; this invocation has no effect on unconscious targets.

Damage Shift, Improved
Lesser; 4th
This invocation functions like damage shift, except that it transfers 3d8 +1/caster level hit points (max +20).

Elusive Grace
Greater; 5th
You gain a deflection bonus to your Armor Class equal to your Charisma bonus, up to a maximum of half your caster level or +10, whichever is less. You are not slowed by difficult natural terrain and can move at your full speed through any natural environment. This effect lasts for 24 hours.

Entangle
Least; 1st
You can use entangle as the spell.

Hideous Shot
Least; 1st; Blast Shape
As a standard action, you can make a single ranged attack. If you hit, the target is affected as if struck by your eldritch blast (including any eldritch essence applied to the blast). This damage is in addition to any weapon damage that you deal with your attack, although you need not deal damage with this attack to trigger the eldritch blast effect.

Merciful Blast
Lesser; 3rd; Eldritch Essence
This eldritch essence invocation allows you to change your eldritch blast into a merciful blast. A merciful blast deals nonlethal damage. Increase the damage die size of the blast by one step.

Prismatic Blast
Dark; 8th; Eldritch Essence
This eldritch essence invocation allows you to change your eldritch blast into a prismatic blast. The blast is a beam of one random color; its color determines its effect. Roll on the table below to determine the color. A prismatic blast is extremely bright; a creature struck is blinded for 2d4 rounds if it has 6 or fewer Hit Dice. As normal, the effects of the prismatic blast are in addition to the normal damage of the eldritch blast. If the prismatic blast is augmented by a blast shape invocation to affect multiple targets, roll color separately for each subject.
Code:
1d6  Color   Effect
1     Red    Blast deals fire damage, and deals +5 more damage than usual.
2    Orange  Blast deals acid damage, and deals +10 more damage than usual.
3    Yellow  Blast deals electricity damage, and deals +20 more damage than usual.
4    Green   Creature struck must attempt a Fortitude save or suffer 1d6 points of
             Constitution damage. This is a poison effect.
5     Blue   Creature struck must attempt a Fortitude save or be paralyzed for 1d6
             rounds. This is a transmutation effect.
6    Indigo  Creature struck must attempt a Will save or be confused for 1d6 rounds.
             This is a mind-affecting compulsion effect.

Sculpt Self
Lesser; 2nd
You can use alter self as the spell, except that the duration is 24 hours.

Sculpt Self, Improved
Dark; 5th
You can use polymorph as the spell, but you may only affect yourself and you do not regain hit points by changing forms. The duration is 24 hours.

Seelie Slumber
Lesser; 4th
If an ally rests for eight hours within 60 feet of you without leaving that range, that ally recovers triple the amount of hit point damage and ability damage it normally would. This effect lasts for 24 hours after you activate it.

Solar Blast
Greater; 5th; Eldritch Essence
This eldritch essence invocation allows you to change your eldritch blast into a solar blast. The blast is a beam of pure radiant light. This light is especially harmful to undead, fungi, oozes, and the like. Against such creatures, the blast's damage dice are reduced by one step (from d6 to d4) and doubled in number. A creature struck must also make a Fortitude save or be blinded for 1d4 rounds.

Stormrage Blast
Lesser; 3rd; Eldritch Essence
This eldritch essence invocation allows you to change your eldritch blast into a stormrage blast. A stormrage blast deals electricity damage. Any creature struck by a stormrage blast must succeed on a Fortitude save or suffer muscle spasms for 1 round; treat such a victim as entangled.

Thunderous Blast
Lesser; 3rd; Eldritch Essence
This eldritch essence invocation allows you to change your eldritch blast into a thunderous blast. A thunderous blast deals sonic damage. Any creature struck by a thunderous blast must succeed on a Fortitude save or be deafened for 1 round.


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