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 Post subject: The Faces of Faerie
PostPosted: Tue Nov 25, 2014 5:48 pm 
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Joined: Tue Jan 21, 2014 2:42 pm
Posts: 105
Below are listed many of the more prominent movers and shakers of Faerie and their portfolios, organized by Court. Afterward, I will delve into more detail on some of the most well-known ones. For descriptions of the various Courts, see The Politics of Faerie in the Songs of the Sidhe PDF or in its slightly outdated archived thread. Please feel free to ask questions and make comments and suggestions.

Seelie Court - ruled by Queen Titania

Titania, Queen of Light (Genesis, Creation)

Oberon, King of Shadows (Challenge, Strength)

Adekagagwaa, Summer Chief, Grand Duke of Strength (Maturity, Realized Potential)

Ruona Neida, Grand Duchess of Spring, Princess of Growth (Youth, Development)

Talitu, the Faerie Godmother, Princess of Birth (Evolution, Inborn Potential)

Emmantiensien, Archduke of Memory, Sage of the Seelie Court

Damh, Prince of Hearts, Archduke of Virility (Music, Earth) - also Prince of Satyrs and Korred and Baron of Atomies

Touka, Father of Maggots, Duke of Revitalization (Scavengers)

Verenestra, Duchess of Beauty - also Princess of Dryads and Nymphs

Puck, Margrave of Trickery - also Prince of Phookas

Vivienne, Margravine of Sovereignty

Always Falling, Margrave of Travel - also King of Rivers

Fionnghuala, Margravine of Communication - also Mistress of Swanmays

Unseelie Court - ruled by the Queen of Air and Darkness

The Queen of Air and Darkness (Apocalypse, Destruction)

Asketi, the Storm Hag, Grand Duchess of Winter (Senescence, Waste) - also Queen of the Cailleach Bheur

Nirrta, Raja of Autumn, Grand Duke of Decadence (Decline)

Baba Yaga, Little Grandmother, Archduchess of Mortality (as opposed to Recovery)

Ate, Archduchess of Bloodshed - also Duchess of the Baen Nighe

Vae, the Thin Queen, Archduchess of Ignorance (Destructive Beauty, Deception) - also Queen of the Huldra

Hyacinthus, Duke of Sterility (Prevented Reproduction)

Mab, Margravine of Fantasy, Queen of Nightmares

The Watchers of the Current - led by Borlung

Borlung, King of Eventide, Watcher of the Current (Spacetime, especially Time)

Ifadoval, Watcher of Dimensions (conventional Space)

Yanos and Bhalyoi, Watchers of the Rivers of Time (Portals)

Yi, Watcher of the Sun (Acceleration, Action)

Chang'e, Watcher of the Moon (Deceleration, Passiveness)

Fate Weaver, Grandmother Spider, Watcher of the Leys (Ley Lines)

Creiddylad, Watcher of the Stars, Witch of Fates (Destiny)

The Wild Hunt - led by Cernunnos

Cernunnos, Leader of the Wild Hunt (Unity of Nature, Druidry, Hunting)

Herne, Great Hunter of Wyrms

Hellekin, Great Hunter of Spirits

Mother Goden, Great Huntress of Faeries

Kvaternica, Great Huntress of Mortals (Witchcraft)

The Court of the Frostfell (a Demesne Court) - ruled by the Snow Queen

The Snow Queen, Dronning of the Frostfell (Cold desert, plains, hills, marshes, waterways, lakes, and shores)

The Court of Coral (a Demesne Court) - ruled by Siobhan Alastal

Siobhan Alastal, Queen of Coral (All oceans and shores, particularly the Ocean Depths)

Elias Alastal, Duke of Fauna

Teeval, Duchess of the Tempest

The Court of the Korred and Satyrs and Atomies (a Blood Court) - ruled by Prince Damh

Damh, Prince of Hearts, Prince of the Korred and Satyrs, Baron of the Atomies (Virility, Music, Earth) - also an Archduke of the Seelie Court

Tapann, Duke of the Korred, Father of the Dance

The Court of the Uldras (a Blood Court) - ruled by Baroness Hleid

Hleid, Baroness of the Uldras (Animal, Winter, Healing)

The Court of the Aed Sidhe (a Blood Court) - ruled by Queen Glamaig

Glamaig, Queen of the Aed Sidhe (Volcanoes)

Other Fey Powers

Fathaghn, Queen of Mórsídhe

Staunch, General of the Diaboli

Giant Warlords

Arca Dubh, Mastermind of the Thousandflame Coalition

Brasil, King of Anghar

Eithne of the Sky Tower

Inciona, Queen of Affwys

Nairna, the Iron Witch

The Kings of Siar, Champions of the Wild Hunt

Animal Lords

The Bear Lord

The Cat Lord

The Wolf Lord

Great Dragons

Brgovnar Gold-Scales the Sword-Breaker

Gottenrvnr Two-Tongues the God-Reaver (Linnorms)

Ladon, Guardian of the Hesperides

Lurgvyf Bold-Speaker the Hollow One

Nathair Sgiathach, patron of the pseudodragons and faerie dragons

Ruvokk Anger-Claw the Butcher

Other Powers

Psilofyr, Patron of the Myconids

Regantia, the Queen of Frozen Twilight (Undead, especially from animals, fey, plants, vermin)


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 Post subject: The Seelie Court
PostPosted: Tue Nov 25, 2014 5:49 pm 
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The Seelie Court

Titania, Queen of Light (LG (N)) is a mother figure, and she cares for natural life as her children. She uses this role to inspire the Seelie, who have come to revere her as Mother of Life. In addition to overseeing the roles of her many thanes, Titania takes the Seelie's role as giver of life to its ultimate level. She sees to the inception of nature on mortal worlds, and sometimes - when the stars are just right - spurs the creation of whole new worlds. Due to the slow time of Faerie, she has seen worlds rise and fall. Even some of the worlds she birthed have now died, occasionally driven to desolation before their time by the Queen of Air and Darkness or other dark forces of destruction.

Titania is eternally maternal and reacts to almost any problem with motherly sternness. She knows that the potential for her success lies everywhere she looks, but that she must always work to bring it to fruition. Hence, she can never relent in her work, though she is appreciative of all that she has gained from it and supremely hopeful of what more will come. She knows that a healthy level of concern is a deterrent to the apathy and ennui which are apt to set in as fey while away their immensely long lives.

In order to maximize her chances of success in the face of entropy, Titania makes far-reaching and complex plans. Although she can easily create new plans to adapt to a previous one falling apart, she dislikes doing so. There’s always something wrong when things don’t go according to plan, and little frustrates her more than her ideal world suffering alteration. The immense demands of her office leaves her little time for personal relationships and, although she regularly expresses her love for her family of subjects, her interaction with them is largely taken up in commanding and inspiring them to act according to plan and do their duty to Nature. Titania knows that too much worry can undermine the grand hopes of the Seelie, so she eases tension in her court with glorious fantasies worth pursuing and all kinds of jesters, including her vassals Puck and Sqeulaiche. The greatest jests lighten even her cares for a moment, leaving room only for hopeful joy, and for these moments she is infinitely grateful.

Oberon, King of Shadows (NG) embodies the stress, strain, effort, competition, exercise, and conflict that gives strength to those that suffer through it. He is thus a champion of physical power and animal strength. The King Consort loves hunting and physical exertion. He is also an accomplished warrior, one of the greatest in the Seelie Court. Despite his martial power, he is Seelie through and through – he does not kill or destroy except in the direst of circumstances. He uses nonlethal force to prove himself against his foes and to capture the things he desires. This is often to his benefit, since he is well-known for convincing fallen enemies to serve him. Titania sometimes puts his hunting skills to work for her, sending him to hunt down and capture powerful beings or items which she desires. He is, in a way, more a gatherer than a hunter.

While Oberon’s adversities are usually physical, they can also be emotional; he is known to test the heart of his sweet Titania from time to time, and the two seem to end up more in love with the resolution of every conflict. It is common knowledge to the Seelie Court that their King's interests have wandered from his wife on more than one occasion, and that though Titania pretends that it doesn't bother her, she always gets revenge on Oberon's lovers. Oberon's philandery is rumored to stem from a mild inferiority complex related to Titania; his infidelity is a minor sort of revenge. Certainly, he seems happier away from court, thrilling in the hunt.

Ruona Neida, Grand Duchess of Spring, Princess of Growth (CG) is the breath of life which comes as winter melts away. She is the youngest and most openly optimistic of the Seelie Court's leaders, a warm light of happiness in even the coldest of nights. Ruona leads the House of Spring and is a voice for change and innovation, but she rarely attempts to enforce her change on the court as a whole. She prefers to work in a smaller scale, where she can be the big fish in the pond, and she is the clear weakest of the four major Seelie leaders.

A bubbly and carefree fey, Princess Ruona is often underestimated but rarely impeded by failure. She is boundlessly hopeful and can sense even the most deeply hidden inner strength. When cultivating the potential in others, she is capable of marvelous feats of inspiration. She promises renewal no matter how strongly suffering and despair clutch at their victims.

Through networks of spies, the Grand Duchess of Spring discovers where relatively small changes can do the most good. She has been known to enact all sorts of schemes, from kidnapping to wish-granting, to give hope and strength to the weak and downtrodden. Unlike most Seelie, she may exchange fey and mortal children - but unlike the Unseelie, she does it because the children will develop better that way. She often offers boons to mortals with strange conditions in order to encourage them to explore avenues of growth they would never otherwise pursue.

Ruona appears as a young maiden in the very spring of youth clad in a simple gown of flower petals and new shoots. In her footsteps, flowers bloom and trees spring up. At her passing, animals feed and plants drink their fill.

Adekagagwaa, Summer Chief, Grand Duke of Strength (LN) is the second-strongest leader of the Seelie Court (after Titania). He is his Queen's greatest servant and the influential leader of the House of Summer. Like all Seelie, he has a strong sense of the potential in all living things, but he leaves the burden of living up to that potential to each of them. He rewards maturity, and only helps those who help themselves.

The Grand Duke of Strength is a deeply traditional Seelie, and concerned that the court should not be doling out its gifts as freely to mortals as it has been lately. Those who shirk their duties or waste their potential deeply offend him, and he may attempt to cut off or otherwise antagonize violators who catch his attention.

Adekagagwaa is reserved and cautious about change, because he feels confident his current way of doing things will carry him through. He is a stern policymaker when dealing with other courts, and insists that his standards of behavior be followed to the letter. His demands are backed up by a blazing army of sunbeam spirits and his own personal might.

The Summer Chief appears as an athletically muscular man at the peak of physical condition. He wears a breach-cloth, cape, leggings, and moccasins all of golden sunlight.

Emmantiensien, Archduke of the Treants, Duke of Memory, Sage of the Seelie Court (CG) is the oldest member of the Seelie Court. As an elder treant, he has a lifespan of ages. He employs a crystal ball among his roots and the great depth of those roots to tap into otherwise obscure information. In his old age, Emmantiensien has become exceptionally slow and whimsically metaphorical with his recollections and advice. He is the protector of treants, trees, and deep and hidden magic. However, his greatest concern is for memory. His servants guard keep great stores of natural lore, and concern themselves with living things' ability to remember the past and learn from it. His symbol is a pair of acorns.

Vivienne, Chief Lady of the Lake (LG): Vivienne trades in the good fortune of mortals, but she is more direct about it than most Faerie Ladies. She is ultimately a great champion of symbiosis with the land, and the bargains she strikes create deep links between king and kingdom, farmer and farm, or even druid and grove; the mortal can easily make the land compliant to him by making himself compliant to the land. Vivienne makes heavy use of chivalry, sovereignty, and artifacts in her work.

She especially encourages noble-minded rulers to make deals with her - she finds it particularly easy to earn the trust of a king devoted to truth and order since she is quite honorable herself. More pragmatically, she knows that a virtuous king is less likely to abuse the power she offers him. She usually creates circumstances which are mutually beneficial to both the king and herself (and by extension, the Seelie Court and the natural order). The greatest benefit in the eyes of most mortals is that the mystical link she provides a ruler to his land gives great gravity to his claim on his throne.

Fionnghuala, Mistress of the Swanmays (NG) champions swanmays, sorority, and communication. She sacrificed her life in defense of her home world, and was rewarded with membership in the Seelie Court. She died at the side of an aspect of King Oberon as they thwarted an aspect of the Queen of Air and Darkness attempting to destroy the world. Fionnghuala was gifted with a feather token that transformed her nature and unlocked within her the secrets of the swanmay. She took the swan as her totem, and developed a sorority of rangers known as the swanmays. Her strong devotion to Good rivals her devotion to Nature, and if the two ever come into conflict Titania may be forced to discipline or expel her vassal.


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 Post subject: The Unseelie Court
PostPosted: Tue Nov 25, 2014 5:49 pm 
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The Unseelie Court

The Queen of Air and Darkness (CE (N)) is extremely intelligent and always keeps her eyes on her goals, allowing her to be dangerously unpredictable; she can seem to act randomly while all the time approaching her desired ends. It is always difficult to guess her true motives, as she adeptly deflects any conversation exactly where she wants it to go by means of a morbid and fatalistic, yet often amusing, wit. Despite her strange sense of humor, the Queen is a powerful leader in pursuit of the dominance of destruction over genesis within the Material Plane. She delivers extinction without cruelty and without mercy, but can be seen as possessing either quality depending on the situation. She champions the death that ends suffering as easily as the death that crushes hope.

The Queen's fatalistic flippancy is founded on her own certainty that everything will end, and thus her victory is literally assured; in a very real sense, she knows that her actions and those of everyone around her won’t matter in the grand scheme of things, and so she might as well enjoy herself while she can. She also finds humor to be a useful tool – amusement distracts and prevents progress. Finally, it allows her to distance herself from a situation, and thus she never sheds her wit in even the direst of circumstances.

The Queen of Air and Darkness perpetuates destruction by and of nature. She ensures life lasts no longer than it is meant to, and from her high station she thinks in terms of worlds. More than one doomsday can be attributed to her machinations, though never does she pick a target without reason. Like a gardener tending a shrub, she works to prune mortal worlds from the Tree of Life. She destroys worlds when their time has come – it is sometimes unclear what leads her superhuman mind to choose one world over another, though in other cases it may be very obvious. She is almost always interested in ending a world that is dying or dead but prevented from fully succumbing, especially if it houses a gross violation of the natural order.

Nirrta, Raja of Autumn, Grand Duke of Decadence (CN) is the youngest of the Unseelie leadership. He ascended to his current position only recently, upon the death of his master. Nirrta was an abomination born of an archfey and the Vedic god Siva. Abandoned to the Unseelie fey, Nirrta was taken by the former Grand Duke of Autumn. Nirrta's master had a great fondness for ages long gone, and instilled in Nirrta a wistful longing for the way things once were. Nirrta's political goals mostly consist of breaking down the new artifacts of fey government to make way for older, simpler governance.

Nirrta is master of damage, decline, and decadence. Among his favored tools are storms, measured violence, and diseases which weaken their victims but do not kill. He has a peculiarly Unseelie streak of altruism, in that he is a force of destruction but avoids being cruel about it - instead, he favors simply being quick and precise about the suffering he deems necessary.

For the Raja of Autumn, his season is a period of transformation and timelessness, pain and regret. Over and over again, the winds of change return with autumn to wear down every living thing. Some survive, and recover different than they were before; those who do not will instead fall victim to weakness and finally death. And every time autumn's tempests and blood and pains come back, they offer a reminder of the way things were before, the way they may never be again.

Asketi, the Winter Hag, Grand Duchess of Senescence, Ruinous Crone (CE) oversees the time of nature's rest. After autumn has laid low the life of summer, winter comes to blanket it all in drowsing snow, so that it might sleep until it is ready to awaken again in spring. The Grand Duchess of Winter is an agent of sterility, leaving the natural world unproductive and withdrawn while she is in control. Asketi leads the House of Winter, the Unseelie Court's mainstream conservative faction. She exhibits their malice towards mortals and contempt toward extraplanar forces.

Asketi appears as an especially large and vicious cailleach bheur (storm hag), with blue skin and white hair tinged with hoarfrost. She wears a tattered plaid dress and carries hailstones in her apron. Her touch spreads ice and final death. If attacked, she grows to titanic size and pummels her foes with hailstones the size of houses. To prevent resurrection, she may capture the souls of her enemies in the magical sack she carries on her belt.

Baba Yaga, Little Grandmother (LE (NE)) is known on countless worlds as a source of great wisdom and death. She spurns court life in favor of wandering Creation in her Dancing Hut, particularly among the infinite mortal worlds. As part of her duties, she seeks out those who would deny death through immortality or other means and destroys them. Indeed, Little Grandmother is a fairly conservative Unseelie. She supports efforts to break down and ruin mortal civilization because it is an unnatural blight on the natural world. She generally has few qualms about using unnatural means to destroy unnatural foes, though she carefully avoids wielding such power personally.

Despite her vicious reputation, heroes have often sought out Baba Yaga for advice. Usually, she earnestly helps these comers with her knowledge. Indeed, she seems incapable of lying. In exchange for her help, however, she always requires a nigh-impossible task - often the slaying of a powerful lich or good cleric. She respects those who serve her well and without giving in to fear, and is occasionally very generous in rewarding such individuals. However, those who disturb the old hag without a good reason discover why she has a horrid reputation. Her fierce sense of honor forbids her to violate the innocent, as well as those who come to her with a worthy reason, but she cannot suffer fools; those who bother her unduly are cooked and eaten.

An innocent that finds her way to Baba Yaga is generally taken on as a servant and treated very well so long as she does not break any of Baba Yaga's taboos. In fact, the old hag has even been known to adopt girls as her own daughters from time to time. These girls are brought up with Little Grandmother's arcane teachings and respect for nature, but often develop different morals and ethics.

Vae, Queen of the Huldra, the Thin Queen, Archduchess of Ignorance, Lady of Illusion (CE (CN)) is seemingly vapid and emotionally distant, yet somehow knowing and content. Since the Court of the Huldra is a caliarchy, she holds her throne by virtue of her extraordinary beauty. In the Unseelie Court, Vae is charged with overseeing the gardeners who maintain the Court’s beautiful (but horrifying) grounds.

The Duchess of Ignorance wields the power of forgetting, careless assumptions, and lack of comprehension. She is harbinger of senility, mistress of mistakes, and loser of the way. She patrons living things that rely on deception to harm and kill and inflicts ignorance on all that thinks. She often uses beauty (for distraction and awe), and unhealthy, false romance to get what she wants; in other words, she is the destructive power of nature’s beauty given flesh. Her name aptly means “woe”: She is a notoriously ruthless and intelligent social climber. Her schemes for power are complex and difficult to follow, especially since she lets her appetites sway her plans. Like all huldra, she seeks the fulfillment of mortal company. She goes through lovers at an incredible pace, but despite her reputation, Vae romanticizes her work and has been known to protect those few she allows to get close to her.

Cultures that draw her ire may be undone with dangerous fixations on superficiality which erode all deeper bonds. To mortals, she offers beautiful lies so that they need not trouble themselves with fear or attempts at self-preservation, for a price. They can escape to a reverie of shallow bliss for as long as they keep the favor of the lady of this wonderland. The memories and perceptions that they wish to part with are hers to take, as are other parts of their souls - she may utterly gut them of their essence given the time and inclination, leaving them hollow shells of slaves and her all the richer. She rules Elphame.

Mab, Margravine of Fantasy, Queen of Nightmares seeks to spread destruction through mortals. Her primary tools are divination and enchanted or misdirected allies. She loves to grant mortals' wishes that spread destruction and death, and particularly enjoys the delicious irony of ruin brought on by hopeful but mistaken intentions.

Queen Mab leads a group of fey who seek to hinder and distract the foes of the Unseelie with wasteful, destructive fantasy. They also locate creatures with great potential to aid the Seelie or other enemies of Nature’s Taking and either cloud their minds or indebt them to the Queen of Nightmares.


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 Post subject: Other Fey
PostPosted: Tue Nov 25, 2014 5:50 pm 
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The Watchers of the Current

Borlung, Watcher of the Current, Rainbow Serpent, King of Eventide (N) is, to all appearances, a dual being whose cycle of reincarnation is exceptionally clear and regular. He and his conjoined twin Ngalyod essentially take turns holding power. Every time the great serpent sheds his skin, he is reborn. The dormant twin becomes active and vice versa. The new dormant twin is unable to act, but his brother maintains an echo of the other's personality within his own. As beings of the Temporal Storm, Borlung and Ngalyod both exist outside normal time to an extent - the dormant one far moreso than the active one. As an exception, a severe disruption of the cyclical flow of time causes normal time to contort and "intersect" with both aspects of the Rainbow Serpent at once, allowing both Borlung and Ngalyod to exist within the Great Wheel. Thus, when time is most in need of Borlung and Ngalyod's protection and attention, they can act most effectively to defend it.

Borlung and Ngalyod together embody the frame within which nature exists, channeling the power of space and time. In particular, they exercise special influence over the ley energy and portals which interconnect all of nature, as well as the astrological phenomena which reflect fate and amplify ley energy. Borlung has a special affinity for time, and Ngalyod for space. The Rainbow Serpent coordinates the various guardians of the Rivers of Time. The connections between the layers of the Material Plane are influenced by his whims, and he has some control over where and how they form. He is an invaluable authority on the cycles of nature, and his unbiased judgment is trusted by many to determine when one season must pass into the next. His ceaseless study of the currents of time lend him unrivaled comprehension of the cycles of history as well as nature.

In his capacity as Watcher of the Current, Borlung attempts to maintain a timeline which is no line at all, but rather a turning wheel - or better, a helix. As Borlung and Ngalyod see it, the passage of time is meant to turn through the same cycles over and over, yet be different with every turn. It is believed by great sages that when their guidance of the Great Cycle fails, all of the known cycles will gradually collapse or run wild, culminating in the completion of the outermost cycle of all - the end of this Cosmos to make way for the new one.

Fate Weaver, Grandmother Spider, Watcher of the Leys is tasked by Borlung to watch the connections of the planes to the Tree of Life through ley lines. She observes the pull that the planes exert on the course of events in the Material Plane, especially the Mortal Coil, and may intervene if nature is threatened by them. In this way, particularly because these lines often enter the Tree through stars, she is increasingly encroaching on the portfolio of Crieddylad, the Watcher of Stars. Many expect Grandmother Spider to entirely subsume the Queen Dowager's power when the old fey dies.

Creiddylad, the Witch of Fates, Watcher of the Stars, Queen of Bubbles, Queen Dowager of the Two Courts (CN) is charged with safeguarding the currents of fate and destiny which pull and are pulled by the stars and heavenly bodies. She does her best to be the first to know when the currents become muddled, and either the stars move incorrectly or have their true portents go unfulfilled. Creiddylad is a relic of days past and well aware of it; she was once a major figure in Faerie politics, during the reigns of Kings Gwythr and Vindos II over the Seelie and Unseelie Courts. The two kings fought regularly over her alliance, resulting in her being remembered as Queen Dowager of both courts.

To Crieddylad, the stars are innumerable whiffs of foam shining brightly on the otherwise dark waters of time. They, as well as the lives and events they portend, are fragile, fleeting, and ultimately replaceable. The longer she has lived and the more she has plumbed the depths history, the more she believes in the frailty of all things. Consequently, when she finds a serious flaw in a person or thing, she is quick to discard it and find a new one. When she finds a prophecy has been subverted, she does not bother repairing the old, but instead issues a new one whose fulfillment will make up for the previous failure.

In her younger days, she was feared in prophets and those who meddled with time as a Fate-like figure who would snuff out a person's life with a gesture, but in the present is far more likely to simply ignore those who disappoint her. She has lost the fearful respect of many of her peers and lessers, but is grateful for also gaining solitude - they rarely bother trying to gain her favor or aid either. She has not forgotten the power of fear, but now uses it only in disguise. She is then known as the Witch of Fates, a dark and mysterious prophetess. Every so often, when she is forced to repair the flow of destiny out of frustration at foolishness or injustice which subverts the proper sway of the stars, she will take on the dangerous aspect of the Witch to issue a chilling new prophecy.


The Wild Hunt

Cernunnos, Horned God, Leader of the Wild Hunt (N) is the most powerful and most prestigious of the Wild Hunt's members. Outside of Faerie, he is easily one of the best-known Faerie Lords, second only to the Two Queens. He oversees the Wild Hunt, leading them in pursuit of the most powerful quarry to be found in Faerie (typically), the Mortal Coil (sometimes), and beyond (rarely).

Cernunnos is single-mindedly obsessed with his role in nature, with conviction beyond that of any other Faerie Lord. The most prominent and well-known part of this role is hunting; when on a hunt he cannot be distracted from his target. He sometimes does not kill but only terrifies or incapacitates victims. When he hunts, he does so with the greatest understanding of his prey. In generally, Cernunnos attempts to bring all things into a unified whole. Perhaps as a consequence of this, Cernunnos also concerns himself with all the aspects of druidic practice. In fact, the most learned scholars of the lore surrounding the Horned God consider him to be more intimately related to the supernal ideal of druidry than any other entity. This includes his strongly true neutral alignment.

Cernunnos appears as a large man with the antlers, hooves, and legs of a stag; his body is covered with the hair of a stag and he wears a short, full beard. He wears only a loincloth and a rough gold torc around his neck. He wields a spear.

The Court of Coral (Demesne Court)

Siobhan Alastal, Queen of Coral is one of the most powerful of the Demesne Lords, but she delegates most concerns to her vassals and only cares directly for the ocean depths. She is normally quiet and somewhat melancholy, but can be among the most terrifying forces in Faerie on the rare occasion her temper is lost.

Elias Alastal, Archduke of Coral is very close to his older sister and liege, Siobhan. He serves her faithfully, but lacks her raw power. His concern is for the creatures of the sea, and he has strong Seelie leanings in his generous care for them. Elias is among the newest Faerie Lords, having ascended only a few hundred years ago.


The Court of the Frostfell (Demesne Court)

The Snow Queen, Dronning of the Frostfell (LN (LE)) rules over the lands where winter is most powerful: the Frostfell. All cold environments are under her purview, which she presides over directly during the long months of winter. In summer, she briefly retreats to her northernmost palace, wherein she spends most of her days deep in research. She delegates most aspects of her work, leaving her a lot of time to spare and to think. Though she enjoys the same amusements as most fey, she has a special place in her chilly heart for pursuits of the mind. She marvels at the mathematical perfection of nature and it inspires her to learn all she can.

Generally, she seeks knowledge of the deep structure of Creation; particularly, she yearns to understand the way in which belief exerts its influence on reality within the Great Wheel. Though she is not yet completely successful, she has come to a great scientific understanding of nature, as well as of the rest of Creation. She uses her knowledge of the physical world and the planes to grant herself immense protections from the divine. The Snow Queen’s final goal, which she hopes to achieve through her studies, is the subordination of faith to reason. By knowing how faith shapes reality, she will be able to use reason to undermine and subdue it. It would be the ultimate victory of nature over its antagonists the Realities Beyond, for reason is the offspring or derivation of nature.

By this logic, the Snow Queen is able to justify many actions which other fey would deem perverse. She is not above manipulating belief for her own ends, and is perfectly willing to look to the powers of the Outer Planes for aid. She has had repeated, courteous contact with Mephistopheles, among others.


The Court of the Rivers (Demesne Court)

Always Falling, Lord of Rivers, Count of the Seelie Court has power over all the rushing rivers, streams, brooks, and waterfalls of the world. He rules the Court of Rivers, which includes waterways in all climates. In part due to his influence, his Court is the sole Demesne Court to swear fealty to the Seelie Court. An exceptionally liberal Seelie of the House of Spring, Always Falling works with a few Unseelie where they have mutual interest. Always Falling is willing to talk to anyone, and is among the most vocal Seelie pushing for open dialogue with the Unseelie Court.

As a Seelie Count, Always Falling patrons travel. He claims to have met every person of true significance in the Material Plane, and truly he is one of the most worldly and knowledgeable Faerie Lords when it comes to the affairs of mortals. Among the friendliest of archfey towards mortals, Always Falling is a key member of the Seelie House of Celadine. Rumors hold that Always Falling is the target of an assassination plot by an Unseelie malefactor, but he refuses to cut back on his dealing with Unseelie agents.


The Court of the Korred and Satyrs and Atomies (Blood Court)

Damh, the Prince of Hearts, Prince of the Korred and Satyrs, Baron of the Atomies, Margrave of the Seelie Court (CN) is raucous and sensual. He is always having a good time, and is particularly thrilled by music and romance (especially with dryads). He is concerned with ***, dance, song, celebration, and the earth; his symbol is a flute with pipes and a drum. He has strong connections to the earth, as well.

Damh ("dav") prefers to use the title "Prince of Hearts" while promoting his portfolio on a very personal level - when he is involved in trying to bring lovers together. Normally he merely creates situations that encourage *** and procreation, but he has a soft spot for romance which occasionally leads him to unite specific potential lovers (whether they want it or not - he is rather amused by matchmaking between those who cannot get along).


The Court of the Uldras (Blood Court)

Hleid, Baroness of the Uldras (NG (LG) female uldra cleric) is one of the Faerie Lords most strongly aligned with the forces of Good. She has dealings with both the Seelie and Unseelie, but favors the former over the latter. Centuries ago, she was gravely injured by her half-brother Iborighu. Her supernal essence was shattered into innumerable pieces, which were scattered across the seas of many worlds. She has been revived to consciousness by her thanes in the last few decades, and she now busies herself with reclaiming all the shards of her power. These shards are sentient entities known as rimefire eidolons; they are guarded by Hleid's chosen servants, the rimefire witches, until they can be restored to Hleid.

Hleid's current form is that of a ghostly, matronly uldra dressed in peasant garb. She wields a trident, on which several birds roost. Though she is no longer as helpless as she once was, she refuses to take personal risks unless absolutely necessary until she has completely recovered from her injured state. Iborighu's assault has permanently diminished her power over cold magic, but she still patrons winter. Her other chief areas of interest are animals, goodness, the uldra race, and healing. Hleid's symbol is a jagged triangle surrounding a vortex of blue fire.


Last edited by MythMage on Mon Jun 08, 2015 2:03 pm, edited 1 time in total.

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 Post subject: Others
PostPosted: Tue Nov 25, 2014 5:50 pm 
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Posts: 105
Other Figures

Regantia, the Queen of Frozen Twilight is the charismatic and powerful ruler of the Harbingers. The Queen sees herself as a messianic figure, a bringer of clarity, truth, and transcendence to the fey. She wants to create true believers, not slaves or servants, because of both her infinite self-confidence and her immense self-righteousness. If she can't convince someone that she's right in the present, she'll just try again later. On the rare occasion she admits that a person will never believe in her cause, she deems him worthless and an irredeemably corrupt adversary to the coming Undying Season.

The Queen appears as a seductive elven woman with ash-white skin and long, sharp nails. She exudes power and confidence, and her impressive voice is impossible to disbelieve. She always carries a sword of frozen blood and wears a crown of frosted rose vines, jutting thorns and icy blossoms. She dresses in simple gowns of gossamer. Her symbol is a frozen, white, long-stemmed rose.


Last edited by MythMage on Mon Jun 08, 2015 12:29 pm, edited 1 time in total.

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 Post subject: Re: The Faces of Faerie
PostPosted: Tue Nov 25, 2014 9:30 pm 
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I recognize some of my suggested edits to one or two of these, particularly Queen of Air and Darkness; painfully dated. Also did we lose Ifadoval's write up, or did I never define him beyond conception?


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 Post subject: Re: The Faces of Faerie
PostPosted: Wed Nov 26, 2014 4:39 am 
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I still have that interesting character. I just started off with the ones that were adaptations of either old canon or exceptionally famous characters from folklore/culture, and kept it sort of short for each one. If you like, I could repost his most recent draft description (which is a bit longer than these here).


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 Post subject: Re: The Faces of Faerie
PostPosted: Wed Nov 26, 2014 3:31 pm 
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That would be neat.


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