Eleven weary faces turn towards the drasek and her mount, squinting past the merciless downpour. Their thoughts are easy to read; the road is long, the weather miserable, their adversary damnably elusive. It is duty, not any expectation of victory, that compels these soldiers to march on. Until Vorel speaks. Like smoke rising from a newly-made campfire, the drasek's words rekindle a spiritual flame extinguished by hours of wind and rain. Men's eyes flash with fervor and eleven throats roar out "No!" in answer to Vorel's call; Larathis will not be denied the traitors' blood.
Yet it is not through honeyed words, but fear and force of arms, that Vraegyth's champions honor their gods. Minutes after the band troops on, men begin to slow, confronted again by the hard realities of driving rain, sore feet, and sleepy heads. It is easier to be enthusiastic about catching fugitives when they are not actually marching. Perhaps the task demanded of them is too great, the odds too long, and Dolgrinn too far ahead. Like the sagging branches of a tree beset by ceaseless rainfall, men begin to droop and falter.
As surely as a drake perched atop that same tree, Vorel senses weakness where support should lie. Swiftly barking out recriminations and the unenviable fate awaiting stragglers, the drasek's words are as a wyrm flying across the midday sun; inescapably clear and impossible not to heed. When she is finished, it is not merely the slow and the tired, but every man in the company who redoubles their pace as if Larathis' breath were mere steps behind. The rain may pour and the wind may howl, but it is a kinder fate to endure than the Vrae River's currents--or a wyrmblade's displeasure.
Velocitas, meanwhile, turns his draconic senses to the task of locating the band's quarry. Rain and muck mar the trail, but the dwarves' numbers are large enough that signs of passage remain unmistakable. Reading the drake's expression as only a Vrae native can, Urex grunts, "We're catching up," to the next soldier in line. Murmurs sound among the men even as Vorel calls upon her orb's magic to abet her own weariness.
Yet Dolgrinn Redjaw is not the only foe Vraegyth's warriors face on this bleak night. Their other enemy does not tire. Its spirit does not waver. It does not require footprints or sunlight to find them. That enemy is nature.
As the night wears on, Srel-Orloth's monsoon winds pick up. Vorel's cloak flutters and then seems held aloft by invisible hands. The din of rain fades beneath the moaning of bent trees, the rustling of stirred grass, and the curses of wet soldiers fighting to keep hold of dancing, water-slicked lanterns. One by one, the band's lights are snuffed out by howling winds. Vorel's glowing orb is the sole source of illumination to remain safe as curses grow in volume. At first, one would attribute such to the extinguished lights, but Vorel's keen ears swiftly pick up the thuds and crashes. Velocitas snarls as a fallen branch clumps him over the head, scattering leaves and twigs. Both the drake's sound and source of irritation are eclipsed, however, by a sudden snapping noise and accompanying scream of wind. Vorel looks up to see a tree falling directly towards her.
OOC: For this card, you can make a CMB check (push your way through fallen trees and other wind-blown obstacles with brute force) or a Reflex save (avoid them as they fall and slip through obstacles in your path; higher DC). If you try for both, you do your best to avoid obstacles while simultaneously clearing the way.
Survival and Constitution checks again. DC 12 for the latter, 3 nonlethal if you fail, 2 nonlethal if Velocitas fails, plus fatigue. You can keep the other extended heroism; I only assume PCs start the game short on resources when it's necessary to drive the plot forward (ie, Sandrine's greater teleport).
Vorel instinctively nudges her Drake with her knees, causing Velocitas to rear back, and lunch towards the tree, meeting it with his shoulder and knocking it out of the way. They shove forwards, the drasek hacking with her sword at the vegetation while the drake shoves it aside.
OOC: Using Velocitas' CMB bonus, and.... Natural 1 (23 total if it still matters).
Retrying... CMB 37 and Reflex 29 to try and make up for lost time.
OOC: I still need your Survival and Constitution checks, WD. Also roll a second set of the latter at DC 14, as the nat 1 did result in an hour of lost time. You and Velocitas take 5 and 2 nonlethal, respectively, if either of you fail the second checks.